Defence Magic
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Revision as of 11:54, 15 January 2011
Defence Magic is for defence in combat and against combat-like forms of physical harm.
Other forms of defence include defence against magic, such as spell resistance and wards, and is found in the MetaMagic Realm, and defence against various elemental threats, such as extreme cold, fire, lightning, and even being hit by stones or falling onto earth; these are found in the respective linked-to Realms.
Defence Magic is useful alone, but can also be put to good use in combination with Combat Magic, and these two together form a Realm Pair.
Contents |
The Realm of Defence Magic
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Inheritance
Like Combat Magic, Defence Magic is inherited from Quest FRP v2.1, where the Discipline of Battle Magic has been split up into these two Realms, some Spells changed, and many more Spells added.
Log of important changes
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
1 | sn | eff (-) | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
3 | sn | eff (-) | r | d | no | xyz |