Divination
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Revision as of 11:54, 15 January 2011
Divination is a spellcasting Realm, that deals with remote sensing and detection. It cannot see into the past, nor into the future, and it cannot detect magic, at least not well. For that, you want the MetaMagic Realm.
Note also that Pushing works particularly well for Divination, both in terms of Range, and in terms of Duration for those Spells that has one.
Contents |
The Realm of Divination
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Inheritance
Divination is inherited from Quest FRP v2.1, which had two Disciplines, Divination for Mages, and Clerical Divination, but it has been substantially modified, and deals more with remote sensing, and with all abilities to see into the past or future removed, in order to make it more suitable for RPG usage. Also, many more Spells have been added.
Log of important changes
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
1 | sn | eff (-) | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
3 | sn | eff (-) | r | d | no | xyz |