Animal Magic
From Sagataflwiki
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Because Sagatafl distinguishes between magic that can affect animals, and magic that can affect humanoids and other intelligent beings, thus subject must be dealt with in detail in the article [[Animals and magic]]. For instance, is a Chimpanzee an animal or a humanoid? What about Dolphins or Squid? Or an animal that has been magically uplifted to Human-level Intelligence, e.g. to serve as a [[Familiar]]? | Because Sagatafl distinguishes between magic that can affect animals, and magic that can affect humanoids and other intelligent beings, thus subject must be dealt with in detail in the article [[Animals and magic]]. For instance, is a Chimpanzee an animal or a humanoid? What about Dolphins or Squid? Or an animal that has been magically uplifted to Human-level Intelligence, e.g. to serve as a [[Familiar]]? | ||
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+ | [[Plant Magic]] and Animal Magic constitute a [[Realm Pair]]. | ||
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== The Realm of XYZ == | == The Realm of XYZ == |
Revision as of 01:11, 19 January 2011
The Animal Magic Realm contains Spells that deal with animals in all sorts of ways. Animal Spells let the caster sense, analyze or control animals, or lets him heal them or communicate with them, or enhance them in various ways, including enhanced health and fertility (what farmer doesn't want disease resistant and super-fertile cows?).
Shapechange Magic can also, if used in combination with Animal Magic, let the caster shapechange himself or willing targets into animal shapes and Forms, and if also combined with Curse Magic, unwilling targets can also be shapechanged into animals.
Because Sagatafl distinguishes between magic that can affect animals, and magic that can affect humanoids and other intelligent beings, thus subject must be dealt with in detail in the article Animals and magic. For instance, is a Chimpanzee an animal or a humanoid? What about Dolphins or Squid? Or an animal that has been magically uplifted to Human-level Intelligence, e.g. to serve as a Familiar?
Plant Magic and Animal Magic constitute a Realm Pair.
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
1 | sn | eff (-) | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
3 | sn | eff (-) | r | d | no | xyz |