Temp the scales

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{|style="margin: 1px 1px 1px 1px;"
{|style="margin: 1px 1px 1px 1px;"
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! Value !! Attribute/<br>Stat !! Spell or<br>Enchant-<br>ment<br>Level !! Value !! Power<br>Level !! Extent<br>Code !! Value
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! Value !! Attribute/Stat !! Spell or Enchant-<br>ment Level !! Value !! Power<br>Level !! Extent<br>Code !! Value
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| -4 || No ability ||  || -4 || 3 || 3 || -4
| -4 || No ability ||  || -4 || 3 || 3 || -4
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| 17 ||  ||  || 7 || 3 || 3 || 17  
| 17 ||  ||  || 7 || 3 || 3 || 17  
|-
|-
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! Value !! Attribute/<br>Stat !! Spell or<br>Enchant-<br>ment<br>Level !! Value !! Power<br>Level !! Extent<br>Code !! Value
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! Value !! Attribute/Stat !! Spell or Enchant-<br>ment Level !! Value !! Power<br>Level !! Extent<br>Code !! Value
|}
|}
[[Category:Temp]]
[[Category:Temp]]

Revision as of 15:22, 19 April 2011

This is a temporary document indended to house nformation about the numerical scales used in Sagatafl. RAther than there being one scale, there are actually several slightly differentones.


Value Attribute/Stat Spell or Enchant-
ment Level
Value Power
Level
Extent
Code
Value
-4 No ability -4 3 3 -4
-3 Almost no ability -3 3 3 -3
-2 Little ability -2 3 3 -2
-1 Exceedingly disabling -1 3 3 -1
0 Very Low 0 3 3 0
1 Low Cantrip or trivial
Enchantment
1 3 3 1
2 Below average Minor Spell or
Enchantment
2 3 3 2
3 Human norm Medium Spell or
Enchantment
3 3 3 3
4 Above average Major Spell or
Enchantment
4 3 3 4
5 High Grand Spell or
Enchantment
5 3 3 5
6 Very high Wonder Spell, or
Artifact Enchantment
6 3 3 6
7 Extremy high (Possibly Mythic Enchantment) 7 3 3 7
8 Famously high 8 3 3 8
9 Human genetic maximum 9 3 3 9
10 10 3 3 10
11 11 3 3 11
12 12 3 3 12
13 13 3 3 13
14 14 3 3 14
15 15 3 3 15
16 16 3 3 16
17 7 3 3 17
Value Attribute/Stat Spell or Enchant-
ment Level
Value Power
Level
Extent
Code
Value
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