Undead Minion Abilities
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This article contains all the options for necromancer characters who want to create Undead Minions, in the form of corporeal Wights or Wight Lords, or incorporeal Wraiths or Wraith Lords. See the main article on [[Undead Minions]] for all the other rules. | This article contains all the options for necromancer characters who want to create Undead Minions, in the form of corporeal Wights or Wight Lords, or incorporeal Wraiths or Wraith Lords. See the main article on [[Undead Minions]] for all the other rules. | ||
- | Undead Minions are typically made via Spells from the [[Necromancy]] Realm, but can also be made via some [[Powers]]. | + | Undead Minions are typically made via Spells from the [[Necromancy]] Realm, but can also be made via some [[Powers]], and can in rare cases "arise" on their own (in which case they are not "minions" initially). |
Please note that Undead Minions are as powerful as they'll ever be, once created. They do ''not'', in any sense of the word, "level up". | Please note that Undead Minions are as powerful as they'll ever be, once created. They do ''not'', in any sense of the word, "level up". | ||
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- | == UM table structure == | + | == New UM table structure == |
- | {|style="margin: | + | Text for table with notes here. |
- | ! Ability ! | + | {|style="margin: 2px;" |
+ | ! scope="col" style="width: 9em;" | Ability | ||
+ | ! scope="col" style="width: 4.5em;" | Wight | ||
+ | ! scope="col" style="width: 4.5em;" | Wight<br>Lord | ||
+ | ! scope="col" style="width: 4.5em;" | Wraith | ||
+ | ! scope="col" style="width: 4.5em;" | Wraith<br>Lord | ||
+ | ! Notes | ||
|- | |- | ||
- | | 1 || | + | | stuff || 1 || 1 || 1 || 1 || Note |
+ | |} | ||
+ | <br style="clear:left"> | ||
+ | <!-- code to end stacking --> | ||
+ | x | ||
+ | |||
+ | {|style="margin: 2px;" align="left" | ||
+ | ! scope="col" style="width: 9em;" | Ability | ||
+ | ! scope="col" style="width: 4.5em;" | Wight | ||
+ | ! scope="col" style="width: 4.5em;" | Wight<br>Lord | ||
+ | ! scope="col" style="width: 4.5em;" | Wraith | ||
+ | ! scope="col" style="width: 4.5em;" | Wraith<br>Lord | ||
|- | |- | ||
- | + | | stuff || 1 || 1 || 1 || 1 | |
|} | |} | ||
+ | Test for table without notes here, goes on the right side of the table and "flows out" beneath the table if there is a lot. | ||
+ | <br style="clear:left"> | ||
+ | x | ||
- | {|style="margin: | + | {|style="margin: 2px;" |
- | ! Ability ! | + | ! scope="col" style="width: 9em;" | Ability |
+ | ! scope="col" style="width: 4.5em;" | Wight | ||
+ | ! scope="col" style="width: 4.5em;" | Wight<br>Lord | ||
+ | ! scope="col" style="width: 4.5em;" | Wraith | ||
+ | ! scope="col" style="width: 4.5em;" | Wraith<br>Lord | ||
+ | ! scope="col" style="width: 2.5em;" | POP | ||
+ | ! scope="col" style="width: 3.5em;" | Dur-<br>ation | ||
+ | ! scope="col" style="width: 3.5em;" | Range | ||
+ | ! Notes | ||
|- | |- | ||
- | | 1 || | + | | stuff || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 |
- | | | + | |
- | + | ||
|} | |} | ||
- | + | Test for with POP cost and Duration and Range columns, and no text flowing around table, and with notes. | |
- | + | ||
- | + | ||
[[Category:Necromancy]] | [[Category:Necromancy]] |
Latest revision as of 15:06, 25 May 2011
This article contains all the options for necromancer characters who want to create Undead Minions, in the form of corporeal Wights or Wight Lords, or incorporeal Wraiths or Wraith Lords. See the main article on Undead Minions for all the other rules.
Undead Minions are typically made via Spells from the Necromancy Realm, but can also be made via some Powers, and can in rare cases "arise" on their own (in which case they are not "minions" initially).
Please note that Undead Minions are as powerful as they'll ever be, once created. They do not, in any sense of the word, "level up".
Contents |
Minion Levels
Each of the four types of Minion has some base abilities. General unchangeable abilities are presented in the main article on Undead Minions. Below, abilities that all Minions of a given type have for free, are state as having a cost of 0. Optional abilities are stated as having a cost higher than 0, and in all cases the cost on any given line is the total cost to have that amount of ability; you do not add up costs from previous lines containing less powerful versions of the exact same ability.
The costs stated in this article are all in Minion Levels, which have no formal acronym or abbreviation, since they are only used in this one place.
In addition to the cost of chosen abilities, there's a base cost of 2 Minion Levels for a Wight or 1 for a Wraith, and 5 Minion Levels for a Wight Lord or 3 for a Wraith Lord.
The sum cost in Minion Levels of all the desired abilities, plus the base cos, is then converted into an Essence cost, possibly influenced by some traits that the Summoning or Animating character may haVE, or some other circumstances, which dictate that the cost is not derived from the left-most Essence cost column, but shifted one or more columns to the right.
If the necromancer character is eligible for more than one such column shift, take the one biggest shift and perform it as is, e.g. 3 or 4 columns. The second-biggest shift is divided by 2 and rounded up. The third-biggest and lower shifts are divided by 2 and rounded down. In this way it is more attractive to have an ability that gives one big column shift, rather than several abilities that give small column shifts.
Each Minion Level has a base cost of 0.333 (a litle under 1/3) Essence, and each column shift (CS) represents a discount of 5%, although rounding (up to the nearest 0.1) usually interferes with this. NOTE: this will be changed to a non-linear non-formuaic progression, much like Familiar Levels, maybe staring with only 0.15 ES per Minion Level and going up to eventally 0.5 ES/level.
Power Points
All Undead Minions have Power Points, but not all have something to use them for (those that don't can just ignore their Power Points). Every Week, half of the maximum Power Points, rounded up, are regained, although some circumstances can limit Power Point regan or thwart it entirely. There may also be some circumstances under which Power Points can be regained faster, or regained instantly in small amounts.
Basic Minions
This table gives the basic cost, in Minion Levels, of the four types of Undead Minion.
Ability | Wight | Wight Lord | Wraith | Wraith Lord | Notes |
---|---|---|---|---|---|
Basic cost | 2 | 5 | 1 | 3 | This is the basic cost for Animating or Summoning a Minion, with base (minimal) stats). |
This table gives the base maximum Intelligence of an Undead Minion, and options for raising the minimum.
Ability | Wight | Wight Lord | Wraith | Wraith Lord | Notes |
---|---|---|---|---|---|
Intelligence 2 | 0 | 0 | For a Wight or Wraith, Intelligence can't equal the Intelligence that the living subject had, and for either Lord version, Intelligence cannot exceed that of the living subject | ||
Intelligence 3 | 1 | 0 | 1 | 0 | |
Intelligence 4 | 3 | 1 | 3 | 1 | |
Intelligence 5 | 2 | 2 | |||
Intelligence 6 | 3 | 3 | |||
Intelligence 7 | 5 | 5 | |||
Ability | Wight | Wi. L. | Wraith | Wr. L | Notes |
This table gives the basic RD for Turn Undead rolls, for each Undead Minion type, as well as an option for raising it.
Ability | Wight | Wight Lord | Wraith | Wraith Lord | Notes |
---|---|---|---|---|---|
RD 9 | 0 | 0 | Typical Wight or Wraith | ||
RD 10 | 3 | 0 | 4 | 0 | Typical Wight Lord or Wraith Lord |
RD 11 | 2 | 3 | Enhanced Wight Lord or Wraith Lord |
This table gives the base Darklife stat for each Minion type, as well as an option for increasing it. Under normal circumstances a Wight or Wraith regains 2 Darklife per night, and a Wight Lord or Wraith Lord regains 3 Darklife per night.
Ability | Wight | Wight Lord | Wraith | Wraith Lord |
---|---|---|---|---|
15 Darklife | 0 | 0 | ||
20 Darklife | 2 | 3 | ||
25 Darklife | 5 | 0 | 0 | |
30 Darklife | 1 | 1 | ||
35 Darklife | 2 | 3 | ||
40 Darklife | 3 | 6 |
This table gives the basic Power Points, and options for increasing them. Half (round up) of the Power Points are regained every Week.
Ability | Wight | Wight Lord | Wraith | Wraith Lord |
---|---|---|---|---|
12 Power Points | 0 | 0 | ||
18 Power Points | 2 | 0 | 1 | |
24 Power Points | 5 | 1 | 2 | 0 |
32 Power Points | 3 | 4 | 1 | |
40 Power Points | 5 | 2 | ||
50 Power Points | 8 | 3 | ||
60 Power Points | 5 | |||
Ability | Wight | Wi. L. | Wraith | Wr. L |
Ability | Wight | Wight Lord | Wraith | Wraith Lord | Notes |
---|---|---|---|---|---|
stuff | note | ||||
Ability | Wight | Wi. L. | Wraith | Wr. L | Notes |
Ability | Wight | Wight Lord | Wraith | Wraith Lord | Notes |
---|---|---|---|---|---|
stuff | note | ||||
Ability | Wight | Wi. L. | Wraith | Wr. L | Notes |
Stuff II
Stuff III
Advice
Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).
Please note
Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.
Mini-FAQ
Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.
sub-section
Q:
A:
Q:
A:
The world
A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.
World impact
Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).
The Ärth setting
Talk about how this trait appears and functions in the Ärth historical fantasy setting.
Design Notes
Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.
Quick mini-glossary
Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).
See also
Undead for general rules on Undead.
Undead Minions for all the other rules on Undead Minions.
Necromancy the Realm that contains the Spells most commonly used to create Undead Minions.
Table to use
A | B | C |
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1 | 2 | 3 |
4 | 5 | 6 |
New UM table structure
Text for table with notes here.
Ability | Wight | Wight Lord | Wraith | Wraith Lord | Notes |
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stuff | 1 | 1 | 1 | 1 | Note |
x
Ability | Wight | Wight Lord | Wraith | Wraith Lord |
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stuff | 1 | 1 | 1 | 1 |
Test for table without notes here, goes on the right side of the table and "flows out" beneath the table if there is a lot.
x
Ability | Wight | Wight Lord | Wraith | Wraith Lord | POP | Dur- ation | Range | Notes |
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stuff | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Test for with POP cost and Duration and Range columns, and no text flowing around table, and with notes.