Temp Special GP
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* "Tax" for no Flaws (3 GP, plus some DPs), or for having Flaws totalling only 1 Flaw Point (1 GP, plus some DPs). | * "Tax" for no Flaws (3 GP, plus some DPs), or for having Flaws totalling only 1 Flaw Point (1 GP, plus some DPs). | ||
* "Tax" for a [[Species Package]] with a very high (obscene, or multiple GPs for very obscene) [[UMF]]. | * "Tax" for a [[Species Package]] with a very high (obscene, or multiple GPs for very obscene) [[UMF]]. | ||
- | * Luck traits (GP cost | + | * Luck traits (GP cost is currently dependent on the Faith attribute, but an alternative system might be proposed, where Luck Points are derived from the Faith value). |
* Increased [[Profstat]] (below-average Profstat is a DisAdvantage and thus compensated for in DPs). | * Increased [[Profstat]] (below-average Profstat is a DisAdvantage and thus compensated for in DPs). | ||
* Increased [[Omniskill]] Threshold. | * Increased [[Omniskill]] Threshold. | ||
* [[Veteran Points]] (VP) (characters may also get a very few Veteran Points from being old, but GPs give many more), used to buy [[Veteran Traits]]. | * [[Veteran Points]] (VP) (characters may also get a very few Veteran Points from being old, but GPs give many more), used to buy [[Veteran Traits]]. | ||
+ | * Increased Home Base, via the Well-Travelled trait (controls what Area Knowledges, Reputatons and Popularities the character may have). | ||
More elaboration on the above to come later... | More elaboration on the above to come later... | ||
[[Category:Temp]] | [[Category:Temp]] |
Revision as of 16:31, 14 July 2011
This article is for temporary stuff that pertains to the 4th or "Special" GP category.
Overview
This is an overview of all the things that 4th category GPs can be spent on:
- "Tax" for no Flaws (3 GP, plus some DPs), or for having Flaws totalling only 1 Flaw Point (1 GP, plus some DPs).
- "Tax" for a Species Package with a very high (obscene, or multiple GPs for very obscene) UMF.
- Luck traits (GP cost is currently dependent on the Faith attribute, but an alternative system might be proposed, where Luck Points are derived from the Faith value).
- Increased Profstat (below-average Profstat is a DisAdvantage and thus compensated for in DPs).
- Increased Omniskill Threshold.
- Veteran Points (VP) (characters may also get a very few Veteran Points from being old, but GPs give many more), used to buy Veteran Traits.
- Increased Home Base, via the Well-Travelled trait (controls what Area Knowledges, Reputatons and Popularities the character may have).
More elaboration on the above to come later...