Temp CFP
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- | !rowspan=2| Endurance<>Levels !!colspan=2| WE !!colspan=2| W !!colspan=2| No !!colspan=2| R !!colspan=2| RE !!rowspan=2| EL | + | !rowspan=2| Endurance<br>Levels !!colspan=2| WE !!colspan=2| W !!colspan=2| No !!colspan=2| R !!colspan=2| RE !!rowspan=2| EL |
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! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP | ! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP | ||
|- | |- | ||
- | | 1 || | + | | 0 || 0 || || 0 || || 0 || 6 || 0 || || 0 || || 0 |
+ | |- | ||
+ | | 1 || || || || || 500 || 8|| || || || || 1 | ||
+ | |- | ||
+ | | 2 || || || || || 1000 || 10 || || || || || 2 | ||
+ | |- | ||
+ | | 3 || 16 || 2500 || 14 || 2200 || 2000 || 12 || 1800 || 11 || 1600 || 10 || 3 | ||
+ | |- | ||
+ | | 4 || || || || || 3000 || 16 || || || || || 4 | ||
+ | |- | ||
+ | | 5 || || || || || 4000 || 20 || || || || || 5 | ||
+ | |- | ||
+ | | 6 || || || || || 6000 || 24 || || || || || 6 | ||
+ | |- | ||
+ | | 7 || || || || || 8000 || 28 || || || || || 7 | ||
+ | |- | ||
+ | | 8 || || || || || 12000 || 32 || || || || || 8 | ||
+ | |- | ||
+ | | 9 || || || || || 16000 || 36 || || || || || 9 | ||
+ | |- | ||
+ | | 10 || || || || || 24000 || 40 || || || || || 10 | ||
+ | |- | ||
+ | | 11 || || || || || 32000 || 44 || || || || || 11 | ||
+ | |- | ||
+ | | 12 || || || || || 48000|| 48 || || || || || 12 | ||
|} | |} | ||
+ | |||
+ | Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic. | ||
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+ | If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences. | ||
+ | |||
+ | One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation. | ||
[[Category:Temp]] | [[Category:Temp]] |
Revision as of 20:29, 15 March 2012
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
Endurance Levels | WE | W | No | R | RE | EL | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | ||||
1 | 500 | 8 | 1 | ||||||||
2 | 1000 | 10 | 2 | ||||||||
3 | 16 | 2500 | 14 | 2200 | 2000 | 12 | 1800 | 11 | 1600 | 10 | 3 |
4 | 3000 | 16 | 4 | ||||||||
5 | 4000 | 20 | 5 | ||||||||
6 | 6000 | 24 | 6 | ||||||||
7 | 8000 | 28 | 7 | ||||||||
8 | 12000 | 32 | 8 | ||||||||
9 | 16000 | 36 | 9 | ||||||||
10 | 24000 | 40 | 10 | ||||||||
11 | 32000 | 44 | 11 | ||||||||
12 | 48000 | 48 | 12 |
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
Abbrev. | Cost | Meaning |
---|---|---|
WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. |
W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. |
No | 0 | Normal, genetic even balance of muscle fibre types. |
R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. |
RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. |
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.