Temp CFP
From Sagataflwiki
(Some content added) |
(Okay, this table got messed up, I'll save and try fixing it after) |
||
Line 15: | Line 15: | ||
| 2 || || || || || 1000 || 10 || || || || || 2 | | 2 || || || || || 1000 || 10 || || || || || 2 | ||
|- | |- | ||
- | | 3 || 16 || | + | | 3 || 16 || 3000 || 14 || 2400 || 2000 || 12 || 1800 || 11 || 1600 || 10 || 3 |
|- | |- | ||
- | | 4 || | + | | 4 || 21 || || || 18 || 3000 || 16 || || || || || 4 |
|- | |- | ||
- | | 5 || | + | | 5 || 26 || 6000 || 23 || || 4000 || 20 || || || || || 5 |
|- | |- | ||
- | | 6 || | + | | 6 || 31 || || || 27 || 6000 || 24 || || || || || 6 |
|- | |- | ||
- | | 7 || | + | | 7 || 36 || 12'000 || 32 || || 8000 || 28 || || || || || 7 |
|- | |- | ||
- | | 8 || | + | | 8 || 41 || || || 36 || 12000 || 32 || || || || || 8 |
|- | |- | ||
- | | 9 || | + | | 9 || 46 || 24'000 || 41 || || 16000 || 36 || || || || || 9 |
|- | |- | ||
- | | 10 || | + | | 10 || 51 || || || 45 || 24000 || 40 || || || || || 10 |
|- | |- | ||
- | | 11 || | + | | 11 || 56 || 48'000 || 50 || || 32000 || 44 || || || || || 11 |
|- | |- | ||
- | | 12 || | + | | 12 || 61 || || 54 || || 48000|| 48 || || || || || 12 |
|} | |} | ||
Revision as of 20:34, 15 March 2012
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
Endurance Levels | WE | W | No | R | RE | EL | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | ||||
1 | 500 | 8 | 1 | ||||||||
2 | 1000 | 10 | 2 | ||||||||
3 | 16 | 3000 | 14 | 2400 | 2000 | 12 | 1800 | 11 | 1600 | 10 | 3 |
4 | 21 | 18 | 3000 | 16 | 4 | ||||||
5 | 26 | 6000 | 23 | 4000 | 20 | 5 | |||||
6 | 31 | 27 | 6000 | 24 | 6 | ||||||
7 | 36 | 12'000 | 32 | 8000 | 28 | 7 | |||||
8 | 41 | 36 | 12000 | 32 | 8 | ||||||
9 | 46 | 24'000 | 41 | 16000 | 36 | 9 | |||||
10 | 51 | 45 | 24000 | 40 | 10 | ||||||
11 | 56 | 48'000 | 50 | 32000 | 44 | 11 | |||||
12 | 61 | 54 | 48000 | 48 | 12 |
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
Abbrev. | Cost | Meaning |
---|---|---|
WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. |
W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. |
No | 0 | Normal, genetic even balance of muscle fibre types. |
R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. |
RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. |
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.