Temp CFP

From Sagataflwiki

(Difference between revisions)
Jump to: navigation, search
(CFP values for RE added)
(Making CFP values mor extreme for WE and RE, and adding one missing SP cost)
Line 17: Line 17:
| 3 || 3000 || 16 || 2400 || 14 || 2000 || 12 || 1700 || 11 || 1200 || 10 || 3
| 3 || 3000 || 16 || 2400 || 14 || 2000 || 12 || 1700 || 11 || 1200 || 10 || 3
|-
|-
-
| 4 || 4500 || 21 || || 18 || 3000 || 16 || 2500 || 14 || 1800 || 12 || 4
+
| 4 || 4500 || 22 || 3600 || 19 || 3000 || 16 || 2500 || 14 || 1800 || 11 || 4
|-
|-
-
| 5 || 6000 || 26 || 4800 || 23 || 4000 || 20 || 3400 || 17 || 2400 || 14 || 5
+
| 5 || 6000 || 29 || 4800 || 24 || 4000 || 20 || 3400 || 17 || 2400 || 13 || 5
|-
|-
-
| 6 || 9000 || 31 || 7500 || 27 || 6000 || 24 || 5000 || 20 || 3600 || 16 || 6
+
| 6 || 9000 || 35 || 7500 || 29 || 6000 || 24 || 5000 || 20 || 3600 || 14 || 6
|-
|-
-
| 7 || 12'000 || 36 || 10000 || 32 || 8000 || 28 || 7500 || 23 || 4800 || 18 || 7
+
| 7 || 12'000 || 42 || 10000 || 34 || 8000 || 28 || 7500 || 23 || 4800 || 16 || 7
|-
|-
-
| 8 || 18000 || 41 || 15000 || 36 || 12000 || 32 || 10000 || 26 || 7500 || 20 || 8
+
| 8 || 18000 || 48 || 15000 || 39 || 12000 || 32 || 10000 || 26 || 7500 || 17 || 8
|-
|-
-
| 9 || 24'000 || 46 || 20000 || 41 || 16000 || 36 || 15000 || 29 || 10000 || 22 || 9
+
| 9 || 24'000 || 55 || 20000 || 44 || 16000 || 36 || 15000 || 29 || 10000 || 19 || 9
|-
|-
-
| 10 || 36000 || 51 || 30000 || 45 || 24000 || 40 || 20000 || 32 || 15000 || 24 || 10
+
| 10 || 36000 || 61 || 30000 || 49 || 24000 || 40 || 20000 || 32 || 15000 || 20 || 10
|-
|-
-
| 11 || 48'000 || 56 || 40000 ||50 || 32000 || 44 || 30000 || 35 || 20000 || 26 || 11
+
| 11 || 48'000 || 68 || 40000 ||54 || 32000 || 44 || 30000 || 35 || 20000 || 22 || 11
|-
|-
-
| 12 || 72000 || 61 || 60000 || 54 ||  48000|| 48 || 40000 || 38 || 30000 || 28 || 12
+
| 12 || 72000 || 76 || 60000 || 59 ||  48000|| 48 || 40000 || 38 || 30000 || 23 || 12
|}
|}

Revision as of 20:45, 15 March 2012

This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.



Endurance
Levels
WE W No R RE EL
Cost CFP Cost CFP Cost CFP Cost CFP Cost CFP
0 0 0 0 6 0 0 0
1 500 8 1
2 1000 10 2
3 3000 16 2400 14 2000 12 1700 11 1200 10 3
4 4500 22 3600 19 3000 16 2500 14 1800 11 4
5 6000 29 4800 24 4000 20 3400 17 2400 13 5
6 9000 35 7500 29 6000 24 5000 20 3600 14 6
7 12'000 42 10000 34 8000 28 7500 23 4800 16 7
8 18000 48 15000 39 12000 32 10000 26 7500 17 8
9 24'000 55 20000 44 16000 36 15000 29 10000 19 9
10 36000 61 30000 49 24000 40 20000 32 15000 20 10
11 48'000 68 40000 54 32000 44 30000 35 20000 22 11
12 72000 76 60000 59 48000 48 40000 38 30000 23 12

Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.

Abbrev. Cost Meaning
WE 3 DP Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier.
W 1 DP Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level.
No 0 Normal, genetic even balance of muscle fibre types.
R 1 DP Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level.
RE 3 DP Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior.

If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.

One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.

Personal tools