Temp CFP
From Sagataflwiki
(CFP values for RE added) |
(Making CFP values mor extreme for WE and RE, and adding one missing SP cost) |
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| 3 || 3000 || 16 || 2400 || 14 || 2000 || 12 || 1700 || 11 || 1200 || 10 || 3 | | 3 || 3000 || 16 || 2400 || 14 || 2000 || 12 || 1700 || 11 || 1200 || 10 || 3 | ||
|- | |- | ||
- | | 4 || 4500 || | + | | 4 || 4500 || 22 || 3600 || 19 || 3000 || 16 || 2500 || 14 || 1800 || 11 || 4 |
|- | |- | ||
- | | 5 || 6000 || | + | | 5 || 6000 || 29 || 4800 || 24 || 4000 || 20 || 3400 || 17 || 2400 || 13 || 5 |
|- | |- | ||
- | | 6 || 9000 || | + | | 6 || 9000 || 35 || 7500 || 29 || 6000 || 24 || 5000 || 20 || 3600 || 14 || 6 |
|- | |- | ||
- | | 7 || 12'000 || | + | | 7 || 12'000 || 42 || 10000 || 34 || 8000 || 28 || 7500 || 23 || 4800 || 16 || 7 |
|- | |- | ||
- | | 8 || 18000 || | + | | 8 || 18000 || 48 || 15000 || 39 || 12000 || 32 || 10000 || 26 || 7500 || 17 || 8 |
|- | |- | ||
- | | 9 || 24'000 || | + | | 9 || 24'000 || 55 || 20000 || 44 || 16000 || 36 || 15000 || 29 || 10000 || 19 || 9 |
|- | |- | ||
- | | 10 || 36000 || | + | | 10 || 36000 || 61 || 30000 || 49 || 24000 || 40 || 20000 || 32 || 15000 || 20 || 10 |
|- | |- | ||
- | | 11 || 48'000 || | + | | 11 || 48'000 || 68 || 40000 ||54 || 32000 || 44 || 30000 || 35 || 20000 || 22 || 11 |
|- | |- | ||
- | | 12 || 72000 || | + | | 12 || 72000 || 76 || 60000 || 59 || 48000|| 48 || 40000 || 38 || 30000 || 23 || 12 |
|} | |} | ||
Revision as of 20:45, 15 March 2012
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
Endurance Levels | WE | W | No | R | RE | EL | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | ||||
1 | 500 | 8 | 1 | ||||||||
2 | 1000 | 10 | 2 | ||||||||
3 | 3000 | 16 | 2400 | 14 | 2000 | 12 | 1700 | 11 | 1200 | 10 | 3 |
4 | 4500 | 22 | 3600 | 19 | 3000 | 16 | 2500 | 14 | 1800 | 11 | 4 |
5 | 6000 | 29 | 4800 | 24 | 4000 | 20 | 3400 | 17 | 2400 | 13 | 5 |
6 | 9000 | 35 | 7500 | 29 | 6000 | 24 | 5000 | 20 | 3600 | 14 | 6 |
7 | 12'000 | 42 | 10000 | 34 | 8000 | 28 | 7500 | 23 | 4800 | 16 | 7 |
8 | 18000 | 48 | 15000 | 39 | 12000 | 32 | 10000 | 26 | 7500 | 17 | 8 |
9 | 24'000 | 55 | 20000 | 44 | 16000 | 36 | 15000 | 29 | 10000 | 19 | 9 |
10 | 36000 | 61 | 30000 | 49 | 24000 | 40 | 20000 | 32 | 15000 | 20 | 10 |
11 | 48'000 | 68 | 40000 | 54 | 32000 | 44 | 30000 | 35 | 20000 | 22 | 11 |
12 | 72000 | 76 | 60000 | 59 | 48000 | 48 | 40000 | 38 | 30000 | 23 | 12 |
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
Abbrev. | Cost | Meaning |
---|---|---|
WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. |
W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. |
No | 0 | Normal, genetic even balance of muscle fibre types. |
R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. |
RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. |
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.