Temp CFP
From Sagataflwiki
(Made SP and CFP values more extreme for WE and RE, and somewhat for W as well) |
(saving temp work) |
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! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP | ! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP | ||
|- | |- | ||
- | | | + | | -3 || 0 || 4 || 0 || 5 || 0 || 6 || 0 || 6 || 0 || 5 || -3 |
|- | |- | ||
- | | | + | | -2 || 600 || 8 || 550 || 8 || 500 || 8 || 475 || 8 || 425 || 7 || -2 |
|- | |- | ||
- | | | + | | -1 || 1200 || 13 || 1075 || 11 || 1000 || 10 || 950 || 10 || 875 || 8 || -1 |
|- | |- | ||
- | | | + | | 0 || 2200 || 17 || 2100 || 14 || || || || || || || 0 |
|- | |- | ||
- | | | + | | 1 || || || || || || || || || || || 1 |
|- | |- | ||
- | | | + | | 2 || || || || || || || || || || || 2 |
|- | |- | ||
- | | | + | | 3 || || || || || || || || || || || 3 |
|- | |- | ||
- | | | + | | 34 || || || || || || || || || || || 4 |
|- | |- | ||
- | | | + | | 35 || || || || || || || || || || || 5 |
|- | |- | ||
- | | | + | | 36 || || || || || || || || || || || 6 |
|- | |- | ||
- | | | + | | 37 || || || || || || || || || || || 7 |
|- | |- | ||
- | | | + | | 83 || || || || || || || || || || || 8 |
|- | |- | ||
- | | 12 || | + | | 39 || || || || || || || || || || || 9 |
+ | |- | ||
+ | | 10 || || || || || || || || || || || 10 | ||
+ | |- | ||
+ | | 11 || || || || || || || || || || || 11 | ||
+ | |- | ||
+ | | 12 || || || || || || || || || || || 12 | ||
+ | |- | ||
+ | | 13 || || || || || || || || || || || 13 | ||
+ | |- | ||
+ | | 14 || || || || || || || || || || || 14 | ||
+ | |- | ||
+ | | 15 || || || || || || || || || || || 15 | ||
|} | |} | ||
Revision as of 20:01, 16 March 2012
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
Endurance Levels | WE | W | No | R | RE | EL | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
-3 | 0 | 4 | 0 | 5 | 0 | 6 | 0 | 6 | 0 | 5 | -3 |
-2 | 600 | 8 | 550 | 8 | 500 | 8 | 475 | 8 | 425 | 7 | -2 |
-1 | 1200 | 13 | 1075 | 11 | 1000 | 10 | 950 | 10 | 875 | 8 | -1 |
0 | 2200 | 17 | 2100 | 14 | 0 | ||||||
1 | 1 | ||||||||||
2 | 2 | ||||||||||
3 | 3 | ||||||||||
34 | 4 | ||||||||||
35 | 5 | ||||||||||
36 | 6 | ||||||||||
37 | 7 | ||||||||||
83 | 8 | ||||||||||
39 | 9 | ||||||||||
10 | 10 | ||||||||||
11 | 11 | ||||||||||
12 | 12 | ||||||||||
13 | 13 | ||||||||||
14 | 14 | ||||||||||
15 | 15 |
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
Abbrev. | Cost | Meaning |
---|---|---|
WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. |
W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. |
No | 0 | Normal, genetic even balance of muscle fibre types. |
R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. |
RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. |
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.