Temp CFP

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(Made SP and CFP values more extreme for WE and RE, and somewhat for W as well)
(saving temp work)
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! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP
! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP
|-
|-
-
| 0 || 0 || || 0 || || 0 || 6 || 0 || || 0 || || 0
+
| -3 || 0 || 4 || 0 || 5 || 0 || 6 || 0 || 6 || 0 || 5 || -3
|-
|-
-
| 1 || || || || || 500 || 8|| || || || || 1
+
| -2 || 600 || 8 || 550 || 8 || 500 || 8 || 475 || 8 || 425 || 7 || -2
|-
|-
-
| 2 || || || || || 1000 || 10 || || || || || 2
+
| -1 || 1200 || 13 || 1075 || 11 || 1000 || 10 || 950 || 10 || 875 || 8 || -1
|-
|-
-
| 3 || 5000 || 17 || 3500 || 14 || 2000 || 12 || 1600 || 11 || 1000 || 9 || 3
+
| 0 || 2200 || 17 || 2100 || 14 || || || || || || || 0
|-
|-
-
| 4 || 7500 || 24 || 5000 || 19 || 3000 || 16 || 2400 || 14 || 1500 || 10 || 4
+
| 1 || || || || || || || || || || || 1
|-
|-
-
| 5 || 10000 || 31 || 7000 || 24 || 4000 || 20 || 3200 || 17 || 2000 || 12 || 5
+
| 2 || || || || || || || || || || || 2
|-
|-
-
| 6 || 15000 || 38 || 10000 || 29 || 6000 || 24 || 5000 || 20 || 3000 || 13 || 6
+
| 3 || || || || || || || || || || || 3
|-
|-
-
| 7 || 20000 || 45 || 14000 || 34 || 8000 || 28 || 6800 || 23 || 4000 || 15 || 7
+
| 34 ||  || || || || || || || || || || 4
|-
|-
-
| 8 || 30000 || 52 || 20000 || 39 || 12000 || 32 || 10000 || 26 || 6000 || 16 || 8
+
| 35 || || || || || || || || || || || 5
|-
|-
-
| 9 || 40000 || 59 || 30000 || 44 || 16000 || 36 || 14000 || 29 || 8000 ||18 || 9
+
| 36 || || || || || || || || || ||  || 6
|-
|-
-
| 10 || 60000 || 66 || 40000 || 49 || 24000 || 40 || 20000 || 32 || 12000 || 19 || 10
+
| 37 || || || || || || || || || || || 7
|-
|-
-
| 11 || 80000 || 71 || 60000 ||54 || 32000 || 44 || 30000 || 35 || 16000 || 21 || 11
+
| 83 || || || ||  || || || || || || || 8
|-
|-
-
| 12 || 90000 ||  78|| 80000 || 59 ||  48000|| 48 || 40000 || 38 || 25000 || 22 || 12
+
| 39 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 9
 +
|-
 +
| 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 10
 +
|-
 +
| 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 11
 +
|-
 +
| 12 || ||  || || ||  || || || || || || 12
 +
|-
 +
| 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 13
 +
|-
 +
| 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 14
 +
|-
 +
| 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 15
|}
|}

Revision as of 20:01, 16 March 2012

This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.



Endurance
Levels
WE W No R RE EL
Cost CFP Cost CFP Cost CFP Cost CFP Cost CFP
-3 0 4 0 5 0 6 0 6 0 5 -3
-2 600 8 550 8 500 8 475 8 425 7 -2
-1 1200 13 1075 11 1000 10 950 10 875 8 -1
0 2200 17 2100 14 0
1 1
2 2
3 3
34 4
35 5
36 6
37 7
83 8
39 9
10 10
11 11
12 12
13 13
14 14
15 15

Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.

Abbrev. Cost Meaning
WE 3 DP Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier.
W 1 DP Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level.
No 0 Normal, genetic even balance of muscle fibre types.
R 1 DP Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level.
RE 3 DP Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior.

If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.

One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.

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