Temp CFP

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(Creating/testing)
(saving temp work)
 
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{|style="margin: 2px;"
{|style="margin: 2px;"
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!rowspan=2! Endurance<>Levels !! B !! C
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!rowspan=2| Endurance<br>Levels !!colspan=2| WE !!colspan=2| W !!colspan=2| No !!colspan=2| R !!colspan=2| RE !!rowspan=2| EL
|-
|-
-
! B !! C
+
! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP
|-
|-
-
| 1 || 2 || 3
+
| -3 || 0 || 4 || 0 || 5 || 0 || 6 || 0 || 6 || 0 || 5 || -3
 +
|-
 +
| -2 || 600 || 8 || 550 || 8 || 500 || 8 || 475 || 8 || 425 || 7 || -2
 +
|-
 +
| -1 || 1200 || 13 || 1075 || 11 || 1000 || 10 || 950 || 10 || 875 || 8 || -1
 +
|-
 +
| 0 || 2200 || 17 || 2100 || 14 || 2000 || 12 || 1900 || 11 || 1800 || 8 || 0
 +
|-
 +
| 1 ||3700  || 24 || 3250 || 19 || 2850 || 16 || 2500 || 14 || 2150 || 11 || 1
 +
|-
 +
| 2 || 6200 || 31 || 5000 || 24 || 4050 || 20 || 3300 || 17 || 2550 || 13 || 2
 +
|-
 +
| 3 || 10400 || 38 || 7700 || 29 || 5750 || 24 || 3450 || 20 || 3050 || 15 || 3
 +
|-
 +
| 4 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 4
 +
|-
 +
| 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 5
 +
|-
 +
| 6 || 48000 || 59 || 27950 || 49 ||  ||  ||  ||  ||  ||  || 6
 +
|-
 +
| 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 7
 +
|-
 +
| 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 8
 +
|-
 +
| 9 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 9
 +
|-
 +
| 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 10
 +
|-
 +
| 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 11
 +
|-
 +
| 12 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 12
 +
|-
 +
| 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 13
 +
|-
 +
| 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 14
 +
|-
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| 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 15
|}
|}
 +
 +
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
{|style="margin: 2px;"
{|style="margin: 2px;"
! Abbrev. !! Cost !! Meaning
! Abbrev. !! Cost !! Meaning
|-
|-
-
| '''WE''' || 3 || Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a ''warrior'', poorly suited to be a ''soldier''.
+
| '''WE''' || 3 DP || Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a ''warrior'', poorly suited to be a ''soldier''.
|-
|-
-
| '''W''' || 1 || Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level.
+
| '''W''' || 1 DP || Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level.
|-
|-
-
| '''N''' || 0 || Normal, genetic even balance of muscle fibre types.
+
| '''No''' || 0 || Normal, genetic even balance of muscle fibre types.
|-
|-
-
| '''R''' || 1 || Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level.
+
| '''R''' || 1 DP || Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level.
|-
|-
-
| '''RE''' || 3 || Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a ''soldier'', but poorly suited to be a ''warrior''.
+
| '''RE''' || 3 DP || Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a ''soldier'', but poorly suited to be a ''warrior''.
|}
|}
 +
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
 +
 +
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.
[[Category:Temp]]
[[Category:Temp]]

Latest revision as of 09:24, 17 March 2012

This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.



Endurance
Levels
WE W No R RE EL
Cost CFP Cost CFP Cost CFP Cost CFP Cost CFP
-3 0 4 0 5 0 6 0 6 0 5 -3
-2 600 8 550 8 500 8 475 8 425 7 -2
-1 1200 13 1075 11 1000 10 950 10 875 8 -1
0 2200 17 2100 14 2000 12 1900 11 1800 8 0
1 3700 24 3250 19 2850 16 2500 14 2150 11 1
2 6200 31 5000 24 4050 20 3300 17 2550 13 2
3 10400 38 7700 29 5750 24 3450 20 3050 15 3
4 4
5 5
6 48000 59 27950 49 6
7 7
3 8
9 9
10 10
11 11
12 12
13 13
14 14
15 15

Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.

Abbrev. Cost Meaning
WE 3 DP Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier.
W 1 DP Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level.
No 0 Normal, genetic even balance of muscle fibre types.
R 1 DP Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level.
RE 3 DP Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior.

If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.

One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.

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