Temp CFP
From Sagataflwiki
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! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP | ! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP | ||
|- | |- | ||
- | | | + | | -3 || 0 || 4 || 0 || 5 || 0 || 6 || 0 || 6 || 0 || 5 || -3 |
|- | |- | ||
- | | | + | | -2 || 600 || 8 || 550 || 8 || 500 || 8 || 475 || 8 || 425 || 7 || -2 |
|- | |- | ||
- | | | + | | -1 || 1200 || 13 || 1075 || 11 || 1000 || 10 || 950 || 10 || 875 || 8 || -1 |
|- | |- | ||
- | | | + | | 0 || 2200 || 17 || 2100 || 14 || 2000 || 12 || 1900 || 11 || 1800 || 8 || 0 |
|- | |- | ||
- | | | + | | 1 ||3700 || 24 || 3250 || 19 || 2850 || 16 || 2500 || 14 || 2150 || 11 || 1 |
|- | |- | ||
- | | | + | | 2 || 6200 || 31 || 5000 || 24 || 4050 || 20 || 3300 || 17 || 2550 || 13 || 2 |
|- | |- | ||
- | | | + | | 3 || 10400 || 38 || 7700 || 29 || 5750 || 24 || 3450 || 20 || 3050 || 15 || 3 |
|- | |- | ||
- | | | + | | 4 || || || || || || || || || || || 4 |
|- | |- | ||
- | | | + | | 5 || || || || || || || || || || || 5 |
|- | |- | ||
- | | | + | | 6 || 48000 || 59 || 27950 || 49 || || || || || || || 6 |
|- | |- | ||
- | | | + | | 7 || || || || || || || || || || || 7 |
|- | |- | ||
- | | | + | | 3 || || || || || || || || || || || 8 |
|- | |- | ||
- | | 12 || | + | | 9 || || || || || || || || || || || 9 |
+ | |- | ||
+ | | 10 || || || || || || || || || || || 10 | ||
+ | |- | ||
+ | | 11 || || || || || || || || || || || 11 | ||
+ | |- | ||
+ | | 12 || || || || || || || || || || || 12 | ||
+ | |- | ||
+ | | 13 || || || || || || || || || || || 13 | ||
+ | |- | ||
+ | | 14 || || || || || || || || || || || 14 | ||
+ | |- | ||
+ | | 15 || || || || || || || || || || || 15 | ||
|} | |} | ||
Latest revision as of 09:24, 17 March 2012
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
Endurance Levels | WE | W | No | R | RE | EL | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
-3 | 0 | 4 | 0 | 5 | 0 | 6 | 0 | 6 | 0 | 5 | -3 |
-2 | 600 | 8 | 550 | 8 | 500 | 8 | 475 | 8 | 425 | 7 | -2 |
-1 | 1200 | 13 | 1075 | 11 | 1000 | 10 | 950 | 10 | 875 | 8 | -1 |
0 | 2200 | 17 | 2100 | 14 | 2000 | 12 | 1900 | 11 | 1800 | 8 | 0 |
1 | 3700 | 24 | 3250 | 19 | 2850 | 16 | 2500 | 14 | 2150 | 11 | 1 |
2 | 6200 | 31 | 5000 | 24 | 4050 | 20 | 3300 | 17 | 2550 | 13 | 2 |
3 | 10400 | 38 | 7700 | 29 | 5750 | 24 | 3450 | 20 | 3050 | 15 | 3 |
4 | 4 | ||||||||||
5 | 5 | ||||||||||
6 | 48000 | 59 | 27950 | 49 | 6 | ||||||
7 | 7 | ||||||||||
3 | 8 | ||||||||||
9 | 9 | ||||||||||
10 | 10 | ||||||||||
11 | 11 | ||||||||||
12 | 12 | ||||||||||
13 | 13 | ||||||||||
14 | 14 | ||||||||||
15 | 15 |
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
Abbrev. | Cost | Meaning |
---|---|---|
WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. |
W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. |
No | 0 | Normal, genetic even balance of muscle fibre types. |
R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. |
RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. |
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.