Combat Magic

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This is intended to be the template for the 24 separate Spell Realm articles, containing the basic structure that may be needed.
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Combat Magic is about ''buffing'' characters and weapons so that they can fuction better, most often in an offensive capacity. It deals lmost exclusively with small-scale Tactical combat, character vs character, but may have a few Spells that affect larger scale battles.
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Defensive buffs are found in [[Defence Magic]]. Powerful buffs that are usually Self-only are found in [[Body Magic]], and some element-based weapon damage buffs are found in [[Air Magic]], [[Fire Magic]] and [[Frost Magic]]. Weapon- and perhaps armour-strengthening buffs are found in [[Earth Magic]], and in [[Plant Magic]] for wooden weapons, e.g. staves.
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Note that Combat Magic and Defence Magic constitute a [[Realm Pair]], and make for a good combination for an adventurer mage, especially a warrior-mage.
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Be sure to mention any crucially important information here, such as whether it is a Prestige Realm (like Weather Magic).
 
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== The Realm of XYZ ==
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== The Realm of Combat Magic ==
General information about the Realm
General information about the Realm
== Simple Spells ==
== Simple Spells ==
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=== sub-Realm ===
=== sub-Realm ===
== Build Spells ==
== Build Spells ==
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Put all Spells here that use Build Points
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none
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== Build Point Usage ==
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Define here all the things that Build Points may be spent on
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== Related Item Abilities ==
== Related Item Abilities ==
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
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==== The Ärth setting ====
==== The Ärth setting ====
== Design Notes ==
== Design Notes ==
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=== Inheritance ===
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Combat Magic is a buffing Realm, mainly (possibly exclusively; many Spell ideas are still hazy), inherited from Quest FRP v2.1 that has the Discipline of Battle Magic, but split up into Combat Magic and Defence Magic in Sagatafl, and in many cases heavily modified.
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== Log of important changes ==
== Log of important changes ==
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none so far
== Quick mini-glossary ==
== Quick mini-glossary ==
== See also ==
== See also ==
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{|
{|
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! SL !! Spell<br>name !! Effect<br>(SM/VSM) !! R. !! Dur. !! Res. !! Notes
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!rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes
|-
|-
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| 1 || sn || eff (-) || r || d || no || xyz
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! Normal !! Strong<br>Magic !! Very Str.<br>Magic
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|-
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| 1 || sn || effect || SM || VSM || cti || r || d || no || xyz
|}
|}
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{|
{|
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! GSL !! Spell<br>name !! Effect<br>(SM/VSM) !! R. !! Dur. !! Res. !! Notes
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!rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes
|-
|-
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| 3 || sn || eff (-) || r || d || no || xyz
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! Normal !! Strong<br>Magic !! Very Str.<br>Magic
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|-
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| 3 || sn || effect || SM || VSM || cti || r || d || no || xyz
|}
|}
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[[Category:Grey Magic Category]]
[[Category:Grey Magic Category]]
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<!-- Delete 3 of the above categories, as appropriate. -->
 
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[[Category:Editor stuff]]
 
[[Category:Combat Magic Realm]]
[[Category:Combat Magic Realm]]
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<!-- e.g. the Body Magic article should also belong to the Body Magic category -->
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[[Category:Combat]]
<!-- Use this to "shift down", as the article progresses. Remember, only one completion tag at a time should be "un-commented" -->
<!-- Use this to "shift down", as the article progresses. Remember, only one completion tag at a time should be "un-commented" -->

Latest revision as of 10:00, 8 April 2012

Combat Magic is about buffing characters and weapons so that they can fuction better, most often in an offensive capacity. It deals lmost exclusively with small-scale Tactical combat, character vs character, but may have a few Spells that affect larger scale battles.

Defensive buffs are found in Defence Magic. Powerful buffs that are usually Self-only are found in Body Magic, and some element-based weapon damage buffs are found in Air Magic, Fire Magic and Frost Magic. Weapon- and perhaps armour-strengthening buffs are found in Earth Magic, and in Plant Magic for wooden weapons, e.g. staves.

Note that Combat Magic and Defence Magic constitute a Realm Pair, and make for a good combination for an adventurer mage, especially a warrior-mage.

Contents

The Realm of Combat Magic

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

none

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Inheritance

Combat Magic is a buffing Realm, mainly (possibly exclusively; many Spell ideas are still hazy), inherited from Quest FRP v2.1 that has the Discipline of Battle Magic, but split up into Combat Magic and Defence Magic in Sagatafl, and in many cases heavily modified.

Log of important changes

none so far

Quick mini-glossary

See also

Tables

Table for Spells:

SL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
1 sn effect SM VSM cti r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
3 sn effect SM VSM cti r d no xyz
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