Combat Magic
From Sagataflwiki
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==== The Ärth setting ==== | ==== The Ärth setting ==== | ||
== Design Notes == | == Design Notes == | ||
+ | === Inheritance === | ||
Combat Magic is a buffing Realm, mainly (possibly exclusively; many Spell ideas are still hazy), inherited from Quest FRP v2.1 that has the Discipline of Battle Magic, but split up into Combat Magic and Defence Magic in Sagatafl, and in many cases heavily modified. | Combat Magic is a buffing Realm, mainly (possibly exclusively; many Spell ideas are still hazy), inherited from Quest FRP v2.1 that has the Discipline of Battle Magic, but split up into Combat Magic and Defence Magic in Sagatafl, and in many cases heavily modified. | ||
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== Log of important changes == | == Log of important changes == | ||
none so far | none so far | ||
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{| | {| | ||
- | ! SL !! Spell<br>name !! Effect | + | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
|- | |- | ||
- | | 1 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 1 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
|} | |} | ||
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{| | {| | ||
- | ! GSL !! Spell<br>name !! Effect | + | !rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
|- | |- | ||
- | | 3 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 3 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
|} | |} | ||
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[[Category:Grey Magic Category]] | [[Category:Grey Magic Category]] |
Latest revision as of 10:00, 8 April 2012
Combat Magic is about buffing characters and weapons so that they can fuction better, most often in an offensive capacity. It deals lmost exclusively with small-scale Tactical combat, character vs character, but may have a few Spells that affect larger scale battles.
Defensive buffs are found in Defence Magic. Powerful buffs that are usually Self-only are found in Body Magic, and some element-based weapon damage buffs are found in Air Magic, Fire Magic and Frost Magic. Weapon- and perhaps armour-strengthening buffs are found in Earth Magic, and in Plant Magic for wooden weapons, e.g. staves.
Note that Combat Magic and Defence Magic constitute a Realm Pair, and make for a good combination for an adventurer mage, especially a warrior-mage.
Contents |
The Realm of Combat Magic
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
none
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Inheritance
Combat Magic is a buffing Realm, mainly (possibly exclusively; many Spell ideas are still hazy), inherited from Quest FRP v2.1 that has the Discipline of Battle Magic, but split up into Combat Magic and Defence Magic in Sagatafl, and in many cases heavily modified.
Log of important changes
none so far
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
1 | sn | effect | SM | VSM | cti | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
3 | sn | effect | SM | VSM | cti | r | d | no | xyz |