Fire Magic
From Sagataflwiki
(Writing intro removing old tags and comments) |
(→Tables: replaving tables) |
||
(2 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
<div id="top"></div> | <div id="top"></div> | ||
- | The Fire Magic Realm contains Spells that lets the user manipulate fire in various ways, including creating and extinguishing it, and Spells to Summon and Dominate Fire Elementals. | + | The Fire Magic Realm contains Spells that lets the user manipulate fire in various ways, including creating and extinguishing it, creating heat, and Spells to Summon and Dominate Fire Elementals. |
Summoning a [[Fire Elemental]] should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Fire Bolt Spell is 3rd level, and is a bit weak. | Summoning a [[Fire Elemental]] should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Fire Bolt Spell is 3rd level, and is a bit weak. | ||
As Fire Magic is the Realm most likely to attract players wishing to create a blaster mage type character, this is also the appropriate place to call attention to the fact that all Bolt-type attack spells involve a roll-to-hit, for the [[Aim Bolt]] Skill. They ''do not'' hit automatically. | As Fire Magic is the Realm most likely to attract players wishing to create a blaster mage type character, this is also the appropriate place to call attention to the fact that all Bolt-type attack spells involve a roll-to-hit, for the [[Aim Bolt]] Skill. They ''do not'' hit automatically. | ||
+ | |||
+ | Fire Magic ''can'' reduce heat, but this is much more easily done with Spells from the [[Frost Magic]] Realm. | ||
<div id="tabcon"></div> | <div id="tabcon"></div> | ||
Line 37: | Line 39: | ||
{| | {| | ||
- | ! SL !! Spell<br>name !! Effect | + | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
|- | |- | ||
- | | 1 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 1 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
|} | |} | ||
Line 45: | Line 49: | ||
{| | {| | ||
- | ! GSL !! Spell<br>name !! Effect | + | !rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
|- | |- | ||
- | | 3 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 3 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
|} | |} | ||
+ | |||
+ | |||
+ | |||
[[Category:Element Magic Category]] | [[Category:Element Magic Category]] |
Latest revision as of 10:03, 8 April 2012
The Fire Magic Realm contains Spells that lets the user manipulate fire in various ways, including creating and extinguishing it, creating heat, and Spells to Summon and Dominate Fire Elementals.
Summoning a Fire Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Fire Bolt Spell is 3rd level, and is a bit weak.
As Fire Magic is the Realm most likely to attract players wishing to create a blaster mage type character, this is also the appropriate place to call attention to the fact that all Bolt-type attack spells involve a roll-to-hit, for the Aim Bolt Skill. They do not hit automatically.
Fire Magic can reduce heat, but this is much more easily done with Spells from the Frost Magic Realm.
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Elemental for general rules on Elementals and
Fire Elemental for those ules that are particular to Fire Elementals.
Tables
Table for Spells:
SL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
1 | sn | effect | SM | VSM | cti | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
3 | sn | effect | SM | VSM | cti | r | d | no | xyz |