Talk:Profstat

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(Talking aout a couple of changes to the article)
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== about ==
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== About ==
Yo, this is new content that I have not been able to talk about on the mailing list, due to computer problems. I'll try to remember to write about it once I get the change, but basically Profstat ties in with Omniskill which I'm pretty sure I've never mentioned before (it's a very new idea), and with Profession skills, which I may have talked briefly about before, or perhaps at least alluded to, but never as something that I felt was thought through sufficiently for it to be good to include (which I do think it is now).--[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 23:13, 15 November 2010 (UTC)
Yo, this is new content that I have not been able to talk about on the mailing list, due to computer problems. I'll try to remember to write about it once I get the change, but basically Profstat ties in with Omniskill which I'm pretty sure I've never mentioned before (it's a very new idea), and with Profession skills, which I may have talked briefly about before, or perhaps at least alluded to, but never as something that I felt was thought through sufficiently for it to be good to include (which I do think it is now).--[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 23:13, 15 November 2010 (UTC)
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== Feeling bold ==
== Feeling bold ==
I think this article warrants the complete tag. I can't think of anything hat needs added to it right now. It basically says everything it needs to say, should say, or could say. I'm feeling bold.--[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 23:16, 15 November 2010 (UTC)
I think this article warrants the complete tag. I can't think of anything hat needs added to it right now. It basically says everything it needs to say, should say, or could say. I'm feeling bold.--[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 23:16, 15 November 2010 (UTC)
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== Commenting out intermediate headers ==
== Commenting out intermediate headers ==
I thought about "commenting out" the intermediate "World Impact" 3rd level sub-section header, because there's no contet under it (only in the sub-sub-section beneath it), so that it is functionally disabled but still appears in the wikitext code in case someone later wants to re-enable it, but I decided not to do it, because I'm not sure MediaWiki likes seeing that sort of thing. It is worth trying eventually, to see whether it works or not. I just don't feel bold enough for that now. --[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 23:20, 15 November 2010 (UTC)
I thought about "commenting out" the intermediate "World Impact" 3rd level sub-section header, because there's no contet under it (only in the sub-sub-section beneath it), so that it is functionally disabled but still appears in the wikitext code in case someone later wants to re-enable it, but I decided not to do it, because I'm not sure MediaWiki likes seeing that sort of thing. It is worth trying eventually, to see whether it works or not. I just don't feel bold enough for that now. --[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 23:20, 15 November 2010 (UTC)
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== A couple of changes ==
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Changed the inherent RD modifiers of Profession and Omniskill, to +1 RD for Profession and +2 RD for Omniskill. Also hinted at a rules change so that Profession skills follow a different cost progression than regular skills: Each level costs twice as much as the previous, until the PV, then 3 times as much after the PV. I think this is overall an improvement, since the extreme RD penalties have transparency problems. The harsher cost progression serves better to keep Profession skill levels low, and also Omniskill.
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The currrent SP amounts per GP (see the [[Creating a charater]] article) are based on the cost progression for regular skills, though, where for APT 3.00 the first 4 skill levels would cost 200, 300, 600 and 1200 SP each (keep in mind since Omniskill is Complexity +1, the Plateau Effect kicks in after skill level 2, for APT 3.xx), so I'll need to rework the amount of SPs per GP.
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If I make Omniskill Difficulty 15, then the cost is 150 SP for the first level, total cost for level 1+2 is 450 SP (150+300) and total cost for level 1+2+3 is 150+300+900 which is 1350 SP - ''ouch''. So basically with APT 3.00 you must spend all 4 GPs, the maximum you can, on being allowed to put 1500 SP into Omniskill. As soon as APT goes up, to like 3.28 (if Profstat is increased from 3 to 5, e.g.), the cost drops noticably. LS goes up (to nearly 1.2) and the PV cost multiplier drops from 3 to something a bit lower (I can't remember the exact way to calculate it)... With this scheme, I think it's actually best if I stick to 250 SP per GP.

Revision as of 03:38, 16 November 2010

Contents

About

Yo, this is new content that I have not been able to talk about on the mailing list, due to computer problems. I'll try to remember to write about it once I get the change, but basically Profstat ties in with Omniskill which I'm pretty sure I've never mentioned before (it's a very new idea), and with Profession skills, which I may have talked briefly about before, or perhaps at least alluded to, but never as something that I felt was thought through sufficiently for it to be good to include (which I do think it is now).--Peter Knutsen (the Designer) 23:13, 15 November 2010 (UTC)

Feeling bold

I think this article warrants the complete tag. I can't think of anything hat needs added to it right now. It basically says everything it needs to say, should say, or could say. I'm feeling bold.--Peter Knutsen (the Designer) 23:16, 15 November 2010 (UTC)

Commenting out intermediate headers

I thought about "commenting out" the intermediate "World Impact" 3rd level sub-section header, because there's no contet under it (only in the sub-sub-section beneath it), so that it is functionally disabled but still appears in the wikitext code in case someone later wants to re-enable it, but I decided not to do it, because I'm not sure MediaWiki likes seeing that sort of thing. It is worth trying eventually, to see whether it works or not. I just don't feel bold enough for that now. --Peter Knutsen (the Designer) 23:20, 15 November 2010 (UTC)

A couple of changes

Changed the inherent RD modifiers of Profession and Omniskill, to +1 RD for Profession and +2 RD for Omniskill. Also hinted at a rules change so that Profession skills follow a different cost progression than regular skills: Each level costs twice as much as the previous, until the PV, then 3 times as much after the PV. I think this is overall an improvement, since the extreme RD penalties have transparency problems. The harsher cost progression serves better to keep Profession skill levels low, and also Omniskill. The currrent SP amounts per GP (see the Creating a charater article) are based on the cost progression for regular skills, though, where for APT 3.00 the first 4 skill levels would cost 200, 300, 600 and 1200 SP each (keep in mind since Omniskill is Complexity +1, the Plateau Effect kicks in after skill level 2, for APT 3.xx), so I'll need to rework the amount of SPs per GP. If I make Omniskill Difficulty 15, then the cost is 150 SP for the first level, total cost for level 1+2 is 450 SP (150+300) and total cost for level 1+2+3 is 150+300+900 which is 1350 SP - ouch. So basically with APT 3.00 you must spend all 4 GPs, the maximum you can, on being allowed to put 1500 SP into Omniskill. As soon as APT goes up, to like 3.28 (if Profstat is increased from 3 to 5, e.g.), the cost drops noticably. LS goes up (to nearly 1.2) and the PV cost multiplier drops from 3 to something a bit lower (I can't remember the exact way to calculate it)... With this scheme, I think it's actually best if I stick to 250 SP per GP.

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