Shapechange Magic
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{| | {| | ||
- | ! SL !! Spell<br>name !! Effect | + | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
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- | | 1 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 1 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
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- | ! GSL !! Spell<br>name !! Effect | + | !rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
|- | |- | ||
- | | 3 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 3 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
|} | |} | ||
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Latest revision as of 09:54, 8 April 2012
Shapechange Magic can be said to be a Prestige Realm, in that it cannot be used alone. Anyone with Shapechange Magic Realm Skill at 1 can learn any Shapechange Spell, and even attempt to cast it, but all Shapechange Spells have out-of-Realm prerequisites, and if these are not met, the casting attempt is at a severe RD penalty, and in the usually-all-too-likely-event of a Fumble, there is a further positive modifier to the Spellcasting Fumble Outcome roll.
Shapechange Spells come in three types.
- Humanoid Shapechange, that can affect the caster only, changing him into various shapes largely similar to his own (2-arms-2-legs for a Human). These have the Body Magic Realm as a prerequisite.
- Animal Shapechange, that can affect the caster or a willing target, changing him into various animal shapes. These have the Animal Magic Realm as a prerequisite.
- Hostile Animal Shapechange. Functions as above, but on unwilling targets, and has Curse Magic as a 2nd prerequisite Realm.
In almost all cases (there may be exceptions or deviations), the prerequisite is that the Skill level in the prerequisite Realm must equal the level of the Spell. If the prerequisite is not met in full, and in all cases, the full penalties for out-of-Realm prerequisites are incurred.
As an example, Aerith the Aënchantress is fed up with her husband, so she wants to change him into a ferret. Since example Spells have not yet been written, we'll arbitrarily define that his is a 5th level Spell (which is reasonable). Aerith cannot convince her husband to receive the spell willingly (at this stage of their marriage, he has learned to distrust her and her pagan ways), so it is a Hostile Animal Shapechange. This means that Aerith must have both Curse Magic at 5+ and Animal Magic at 5+ in order to avoid the full penalty. Fortunately she does, so after drugging and tying up her husband (she doesn't have the Bondage skill, but it's fairly easy to tie up a drugged person, so she gets by with Omniskill), she successfully Slow-Casts the Spell on him, turning him into a ferret.
If Aerith's skill at Curse Magic or Animal Magic had been only 4, she'd have faced the full RD penalties, which most likely would have resulted in an eventual casting Fumble (it's a 5th level Spell, and Aerith's Focus doesn't cover Shapechange Magic), at which point the second penalty would kick in, a bonus to the Spellcasting Fumble Outcome roll, making the consequences more unplesant than they'd otherwise tend to be.
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
1 | sn | effect | SM | VSM | cti | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
3 | sn | effect | SM | VSM | cti | r | d | no | xyz |