Most important magic systems terms
From Sagataflwiki
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Note, this article is still ''very'' incomplete. | Note, this article is still ''very'' incomplete. | ||
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+ | == 2d8 == | ||
+ | (copy in text from In-Play Terms article) | ||
+ | <!-- Note that this is a dual entry, found both in In-Play Jargon article and in the Magic System jargon article. Always keep these two entries in synch. -->) | ||
+ | |||
+ | == Alignment == | ||
+ | |||
+ | == Archmage Levels == | ||
+ | |||
+ | == Casting Option == | ||
+ | |||
+ | == Divine == | ||
+ | |||
+ | == Enchanting == | ||
+ | |||
+ | == Enchantment == | ||
+ | |||
+ | == Endowing == | ||
== ES == | == ES == | ||
ES, or '''Essence''', is a personal and non-renewable mystical ressource that each character is born with, and which is expended most often on performing permant magic, e.g. Enchanting a magical ''item'', but Essence can also be sacrificed in other ways, and lost involuntarily. Essence is an in-world phenomenon, ''not'' metagame, and charaters can and should discuss it with each other, e.g.: "What did you spend your Essence on?" / "None of your business!". | ES, or '''Essence''', is a personal and non-renewable mystical ressource that each character is born with, and which is expended most often on performing permant magic, e.g. Enchanting a magical ''item'', but Essence can also be sacrificed in other ways, and lost involuntarily. Essence is an in-world phenomenon, ''not'' metagame, and charaters can and should discuss it with each other, e.g.: "What did you spend your Essence on?" / "None of your business!". | ||
- | == | + | == Familiar == |
- | ( | + | |
- | + | == Incompetence == | |
+ | |||
+ | == Intelligence == | ||
+ | |||
+ | == Intelligence (Mystical) == | ||
+ | |||
+ | == Item Creation == | ||
+ | |||
+ | == Item Creation Power == | ||
+ | |||
+ | == Mystery == | ||
+ | |||
+ | == Mystery Slot == | ||
+ | |||
+ | == Mystical Intelligence == | ||
+ | |||
+ | == Noise == | ||
+ | |||
+ | == Pagan == | ||
+ | |||
+ | == Partially Learned == | ||
+ | |||
+ | == Passive Power == | ||
+ | |||
+ | == PEP == | ||
+ | |||
+ | == Power == | ||
+ | |||
+ | == Psyche == | ||
+ | |||
+ | == Satanic == | ||
+ | |||
+ | == SEP == | ||
+ | |||
+ | == Spell == | ||
+ | |||
+ | == Spell Force == | ||
+ | |||
+ | |||
+ | == Spell Safety == | ||
+ | |||
+ | == Spell TM == | ||
+ | |||
+ | == Spellcasting == | ||
+ | |||
+ | == Spellcasting Fumble Outcome Roll == | ||
+ | SFOR | ||
+ | |||
+ | == Strong Magic == | ||
+ | |||
+ | == Talent == | ||
+ | |||
+ | == UP == | ||
+ | |||
+ | == Will == | ||
[[Category:Sagatafl definitions]] | [[Category:Sagatafl definitions]] |
Revision as of 08:20, 7 June 2011
This article briefly defines the most important terms, abbreviations and acronyms pertinent to the various fantasy genre magic systems, sorted alphabetically. Note that there are separate articles for more specific terms as well as for important English language words that are not specific to Sagatafl.
Note, this article is still very incomplete.
2d8
(copy in text from In-Play Terms article) )
Alignment
Archmage Levels
Casting Option
Divine
Enchanting
Enchantment
Endowing
ES
ES, or Essence, is a personal and non-renewable mystical ressource that each character is born with, and which is expended most often on performing permant magic, e.g. Enchanting a magical item, but Essence can also be sacrificed in other ways, and lost involuntarily. Essence is an in-world phenomenon, not metagame, and charaters can and should discuss it with each other, e.g.: "What did you spend your Essence on?" / "None of your business!".
Familiar
Incompetence
Intelligence
Intelligence (Mystical)
Item Creation
Item Creation Power
Mystery
Mystery Slot
Mystical Intelligence
Noise
Pagan
Partially Learned
Passive Power
PEP
Power
Psyche
Satanic
SEP
Spell
Spell Force
Spell Safety
Spell TM
Spellcasting
Spellcasting Fumble Outcome Roll
SFOR