Action Points
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Revision as of 17:44, 4 February 2011
This article is about Action Points, a central mechanic in Sagatafl's rules for physical actions in time-critical situations (e.g. combat).
Action Points measure how much a character can do in a given combat Round, with each physical action costing a number of Action Points (that can be reduced via the Speed Factor mechanic), and with the number of APs per Round being determiend by an Intiative Roll. Characters can store a limited number of unspent APs in the AP Bank.
Note: AP should either redirect here, or disambiguate to DP or here. Not quite sure which is best (clearly if it redirects here, there should be a note at the top pointing old-timers to DP).
Contents |
Subject
Examples I
Getting more in depth
Examples II
Advice
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Please note
Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.
Mini-FAQ
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sub-section
Q:
A:
Q:
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The world
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World impact
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The Ärth setting
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Design Notes
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Quick mini-glossary
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See also
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link
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Table to use
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