Top 12 jargon

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Revision as of 23:32, 20 May 2011

This is still just a draft document, as it is non-trivial to determine exactly which 12 terms needs to be defined in this core article. Right now it's a top 7...

Contents

C

Compensatory points

Compensatory points are DPs and PPs that the player gets, during character creation, as a reward (it's essentially a bribe) for choosing that his character is to have a DisAdvantage (DP) or negPerk (PP), with the amount of compensatory points being intended to be roughly proportional to the predicted degree of inconvenience.

D

DP

DP, or aDvantage Point, is a kind of points used only during character creation, to purchase Advantages, traits that the characters are born with, or that are otherwise genetic or biological in nature, and thus highly unlikely to change.

E

ES =

ES, or Essence, is a personal and non-renewable mystical ressource that each character is born with, and which is expended most often on performing permant magic, e.g. Enchanting a magical item, but Essence can also be sacrificed in other ways, and lost involuntarily.

F

f

Fumble

G

GP

P

PP

R

RD

S

SP

Success

T

Task

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