Talk:Wealth Levels
From Sagataflwiki
(Adding material to be included in the article later) |
(adding a thought) |
||
Line 32: | Line 32: | ||
(Don't worry, the above will look OK when you're editing the page).--[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 18:07, 5 August 2011 (UTC) | (Don't worry, the above will look OK when you're editing the page).--[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 18:07, 5 August 2011 (UTC) | ||
+ | == Thinking about changing Cash BECM == | ||
+ | 15 PP/lvl vs 16 PP/lvl doesn't make a huge difference game balance-wise (for the Ärth setting, to which these BECMs are specific), but having an even-numbered BECM makes it easier to understand things for those with less arithmetical ability. For instance there's an exact half level to land on (you ''can't'' spend 7.5 PPs on Wealth), and even 1/4 and 3/4 level lands you on SQR(2) and 2*SQR(2) which may be less intimidating than the average decimal number. Also it makes the Ärth setting slightly less cash-poor, which I think is all right. Here are the multipliers for a BECM of 16: | ||
+ | BECM 16 | ||
+ | 1 1.09 | ||
+ | 2 1.18 | ||
+ | 3 1.29 | ||
+ | 4 1.41 | ||
+ | 5 1.54 | ||
+ | 6 1.68 | ||
+ | 7 1.83 | ||
+ | 8 2 | ||
+ | 9 2.18 | ||
+ | 10 2.37 | ||
+ | 11 2.59 | ||
+ | 12 2.82 | ||
+ | 13 3.08 | ||
+ | 14 3.36 | ||
+ | 15 3.66 | ||
+ | 16 4 | ||
+ | |||
+ | My thinking is that the average person creating a character is going to have to interact with Wealth Levels, whereas only few players will interact with the other BECM values (such as Food/Monetary Income and Units) during character creation, so it makes some sense to try to go for even-numbered BECMs for Budget and Cash (and if they're also divisible by 4 that's even nicer), whereas the other BECMs, being more exotic, can be odd numbers without problems. --[[User:Peter Knutsen|Peter Knutsen (the Designer)]] 18:15, 5 August 2011 (UTC) |
Revision as of 18:15, 5 August 2011
Calculated BECM material to insert into article
BECM 12 1 1.12 2 1.25 3 1.41 4 1.58 5 1.78 6 2 7 2.24 8 2.51 9 2.82 10 3.17 11 3.56 12 4
and
BECM 15 1 1.09 2 1.2 3 1.31 4 1.44 5 1.58 6 1.74 7 1.9 8 2.09 9 2.29 10 2.51 11 2.76 12 3.03 13 3.32 14 3.64 15 3.99
(Don't worry, the above will look OK when you're editing the page).--Peter Knutsen (the Designer) 18:07, 5 August 2011 (UTC)
Thinking about changing Cash BECM
15 PP/lvl vs 16 PP/lvl doesn't make a huge difference game balance-wise (for the Ärth setting, to which these BECMs are specific), but having an even-numbered BECM makes it easier to understand things for those with less arithmetical ability. For instance there's an exact half level to land on (you can't spend 7.5 PPs on Wealth), and even 1/4 and 3/4 level lands you on SQR(2) and 2*SQR(2) which may be less intimidating than the average decimal number. Also it makes the Ärth setting slightly less cash-poor, which I think is all right. Here are the multipliers for a BECM of 16: BECM 16 1 1.09 2 1.18 3 1.29 4 1.41 5 1.54 6 1.68 7 1.83 8 2 9 2.18 10 2.37 11 2.59 12 2.82 13 3.08 14 3.36 15 3.66 16 4
My thinking is that the average person creating a character is going to have to interact with Wealth Levels, whereas only few players will interact with the other BECM values (such as Food/Monetary Income and Units) during character creation, so it makes some sense to try to go for even-numbered BECMs for Budget and Cash (and if they're also divisible by 4 that's even nicer), whereas the other BECMs, being more exotic, can be odd numbers without problems. --Peter Knutsen (the Designer) 18:15, 5 August 2011 (UTC)