Temp MA Stunts
From Sagataflwiki
(→Dodge: Changing to NF II for the 2nd Stunt, and trying to control column widths (again)) |
(→Dodge: width=105 might have been overkill. Or it might have been a typo) |
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- | !scope="col" style="width: | + | !scope="col" style="width:10em;" | Dodge<br>Stunt !!scope="col" style="width: 10em;" | Slots !!scope="col" style="width: 10em;" | SP !!scope="col" style="width: 10em;" | APT !! Notes |
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| Dodge MW || 2 || || || Removes the +1 RD penalty for Dodging melee weapon attacks | | Dodge MW || 2 || || || Removes the +1 RD penalty for Dodging melee weapon attacks |
Revision as of 00:06, 25 March 2012
This article is meant as a repository for Martial Arts Stunts, including non-combat Styles such as Mental Training. It's going to be a long article, divided into many sections, possibly with sub-sections.
Contents |
Stunt Slots
This table gives the total (not added) number of Stunt Slots for each Style Skill Level. To find the added number of Slots at any given Skill Level, simply take the value from that Level, and subtract the value for the previous Level. The easiest way to keep track of Stunt Slots, in the long term, is to track the total number of Slots, and the total number of used Slots.
Skill Level | Low tier | Mid tier | High tier | Notes |
---|---|---|---|---|
1 | 2 | 2 | 3 | |
2 | 4 | 4 | 6 | |
3 | 6 | 6 | 9 | Black Belt 1st dan is Skill 5 and Style 3, so a weapon user has 6 Stunt Slots at 1st dan, while an unarmed black belt has 9 Slots. |
4 | 8 | 8 | 12 | |
5 | 10 | 11 | 15 | Here advanced training begins to pay off for the mid tier |
6 | 12 | 14 | 18 | |
7 | 14 | 17 | 21 | With a Style Skill of 7 and a Use Skill of 8, your character has performed kung fu. Congratulations! |
8 | 16 | 21 | 27 | Bonus slots given to Mid (+1) and High (+3) as a sort of "Elite Effect" |
9 | 18 | 24 | 30 | |
10 | 20 | 28 | 36 | Again an Elite Effect for Mid (+1) and High (+3) tier |
11 | 22 | 31 | 39 | |
12 | 24 | 34 | 42 | |
13 | 26 | 37 | 45 | |
14 | 28 | 40 | 48 | |
15 | 30 | 43 | 51 | |
16 | 32 | 46 | 54 | Keep in mind, nobody is going to develop a Style Skill, or indeed any other Skill, to this Level. Skill Level 12 is Legendary and Skill Level 14 is Mythical. What does that make Skill Level 16? Absurd? |
This table defines which Skills belong to which tier, and gives a complete list of the Non-Combat Style Skills.
Tier | Skills |
---|---|
Low tier | Brawling and Wrestling. Also Dodge, Improvised Weapon, and all non-combat Styles |
Mid tier | All Melee Weapon Skills, including Staff and Shield. Also all Ranged Weapon Skills. |
High tier | Judo and Karate |
Non-combat Styles | Combat Wisdom, Mental Training, Movement Style (these are all low tier) |
Keep in mind, Brawling and Wrestling do not occupy Style Slots. Neither does Mental Training. A character without the Martial Style Skill has 1 Style Slot; a character with Martial Style Skill has 1 Style Slot per Skill Level.
Melee Weapon Styles
Ranged Styles
Unarmed Styles
Sophisticated and unsophisticated Skills, and Dodge.
Dodge
Dodge Stunt | Slots | SP | APT | Notes |
---|---|---|---|---|
Dodge MW | 2 | Removes the +1 RD penalty for Dodging melee weapon attacks | ||
Dodge Ranged | 3 | Removes the +1 RD penalty for Dodging ranged attacks | ||
Dodge Animal | 3 | Removes the +1 RD penalty for Dodging a melee or unarmed attack from a foe with a non-Human morphology | ||
REF Dodge | 3 | Removes the 1 CFP cost per Dodge | ||
Calm Dodge I | 2 | Whenever the character Dodges, he gets to choose which hex to move into, instead of rolling 1d6 on the Mat Compass | ||
Calm Dodge II | 3 | The character does not have to perform a 1-hx move when Dodging | ||
Dodge NF I | 4 | No Flanking. The character does not get a +2 RD penalty if there are foes on both sides of him, but is still subject to a +2 RD penalty for Dodging attacks from behind | ||
Dodge NF II | 6 | The character is no longer subject to the +2 RD penalty for Dodging attacks from behind | ||
Total Slots | 26 | Style Skill | 13 |
x
Dodge Stunt | Slots | SP | APT | Notes |
---|---|---|---|---|
Dodge MW | 2 | Removes the +1 RD penalty for Dodging melee weapon attacks | ||
Dodge Ranged | 3 | Removes the +1 RD penalty for Dodging ranged attacks | ||
Dodge Animal | 3 | Removes the +1 RD penalty for Dodging a melee or unarmed attack from a foe with a non-Human morphology | ||
REF Dodge | 3 | Removes the 1 CFP cost per Dodge | ||
Calm Dodge I | 2 | Whenever the character Dodges, he gets to choose which hex to move into, instead of rolling 1d6 on the Mat Compass | ||
Calm Dodge II | 3 | The character does not have to perform a 1-hx move when Dodging | ||
Dodge NF I | 4 | No Flanking. The character does not get a +2 RD penalty if there are foes on both sides of him, but is still subject to a +2 RD penalty for Dodging attacks from behind | ||
Dodge NF II | 6 | The character is no longer subject to the +2 RD penalty for Dodging attacks from behind | ||
Total Slots | 26 | Style Skill | 13 |
REF stands for Reduced Effort. It should be ReF but REF is easier to type.
NF stands for No Flanking or No Facing, and means the ability (in this case Dodge) works better when the character is (I) flanked or when (II) attacks come from behind.
Non-combat Styles
This for Styles that do not give direct offensive or defensive benefits, such as Combat Wisdom and Mental Training, and Movement Style.