Cleanser
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Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD). | Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD). | ||
== See also == | == See also == | ||
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Latest revision as of 11:56, 8 October 2010
Cleanser is a Divine Power that lets the character do a variety of things, of which the most important, from a traditional RPG perspective, is all sorts of healing of physical damage and disease. See the Brief Summary, further down, for more information.
It is an expensive Power, and characters cannot have it unless they have at least 2 levels of Alignment with the Divine. Most of the effects cost Divine Power Points, and the main benefit of having more than 2 levels of Divine Alignment is getting more Power Points. Also, while Divine Power Points are plentiful, they recharge only once every Moon, so a wise character saves them up for truly important uses.
Please note that all Divine Powers uses points from the same pool of Power Points, and that a character does not get additional Divine Power Points just because he has more than one Divine Power. The benefit of having multiple Divine Powers is greater flexibility.
Contents |
Brief summary of uses
Here is a very short list of the thing that a character with Cleanser might be able to do
- Physical healing of all kinds, including wounds, pain, poisons, diseases, aiding childbirth, and even raising the dead (which costs Essence). Sagatafl's combat mechanics do not currently support any lasting maiming effects, such as losing an arm or an eye, but if those are added to the system at a later date, then Cleanser can also heal those.
- Alleviate or even remove neuroses (insanities), speed up the regain of lost Sanity.
- Smite Demons.
Note that some of these effects only become available at higher Power Levels, e.g. Raise Dead.
Legal specializations
In some cases, a character with the Cleanser Divine Power may specialize in one effect, gaining some benefit to that effect, such as reduced Power Point cost of usage, or increased range. The legal choices are any one of:
- Slow-Healing Wounds (nothing but a bonus to the target's Recovery statistic).
- Healing Wounds (on a scale of Minutes to Hours).
- Quick-Helaing Wounds (o a scale of Seconds or Rounds; this is RPG-style miracle/instant-Healing).
- Relieve Pain.
- Cure Poison.
- Cure Disease.
- Aid Childbirth
- (Regrow Limbs; his is currently an illegal choice, because there are no plans for adding rules so that combat results such as limb loss can occur)
- Alleviate/remove neuroses, speed up Sanity regain
- Smite Demon.
Specifically, any one kind of healing (except Raise Dead), or the neuroses/Sanity thing, or Smite Demons. With regards to Healing of wounds, there are three different specializations offered, with the fast one tending to cost a lot of Power Points to use, and the slow one being very cheap to use. If the desire is to make something like a traditional RPG Cleric, do not hesitate to pick Quick-Healing as your specialization.
Manifestation and roleplaying
Power cost
Cost factor
Cost table
Power Levels and effects
Advice
Please note
Quick mini-glossary
Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).