Contacts
From Sagataflwiki
A Contact is a single individual whom the character knows, and who has a certain degree of Loyalty towards the character, and is willing to help the character in certain ways, according to what his specialty is (slighly secret information, Insider/Mole information or Gossip, or various forms of skilled aid), but who will not adventure with the character or take any great risk (the Mole being the minor exception to this).
There are 8 kinds of Contacts, and a few more will perhap be added later. The average player character will have several Contacts.
Contents |
Contact Types
Contact type | Base cost | Loyalty | Skill | Other | Notes |
---|---|---|---|---|---|
Gossip | PP | ||||
Information | PP | ||||
Mole | PP | ||||
Teacher | PP | ||||
Skilled | PP | ||||
Trader | PP | ||||
Supplier | PP | ||||
Dealer | PP |
Contact Skill
Contact Loyalty
Contact Levels
Improved Contacts
Advice
Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).
Please note
Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.
Mini-FAQ
Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.
sub-section
Q:
A:
Q:
A:
The world
A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.
World impact
Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).
The Ärth setting
Talk about how this trait appears and functions in the Ärth historical fantasy setting.
Design Notes
Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.
Quick mini-glossary
Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).
See also
Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!).
Connections for much more expensive and much broader pseudo-Contacts
Table to use
A | B | C |
---|---|---|
1 | 2 | 3 |
4 | 5 | 6 |