Most important action/combat terms

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This article briefly defines the most important terms, abbreviations and acronyms pertinent to physical actions (especially combat and movement), sorted alphabetically. Note that there are separate articles for more specific terms as well as for important English language words that are not specific to Sagatafl.

Contents

high-Agility Skills

Skills that are Agility-High are ones that are affected by the larger of the two Fleetness Skill roll modifiers. These Skills involve quick and precise full-body movement, and tend to have the Agility Attribute heavily present in their APT Block, e.g. with weight 3/7, 4/7 or even 5/7. Examples are Dodge, Acrobatics, Jumping, and the various unarmed combat skills (Brawling, Judo, Karate and Wrestling). The Agility Attribute itself also takes the greater Fleetness modifier, as do Balance rolls.

Note that for very normal Fleetness values, of 3 or close to 3, the greater modifier is zero.

low-Agility Skills

non-Agility Skills

AP

AV

Bank

Bash

Blood

Blow

The term Blow was originally used in Sagatafl to define the number of attacks per weapon or other held item (shield, e.g.) that a character can make per Round, but this is no longer used. See AP for information.

CFP

Critical Strike

Effect Strike

A hypothetical combat action, that works like Critical Strike, but instead of intending to cause a griveous general Wound, the attacker wants to achieve a specific effect, usually some form of abstract leg injury to reduce the target's mobility, or some kind of abstractr arm injury to impair the target's ability to use weapons.

This is a hypothetical game element, and if implemented will be there to compensate for the fact that Sagatafl does not use hit locations and specific injury effects.

Encumbrance

Fleetness

Hardiness

HP

hx

Initiative Roll

Martial Arts

Move Action

PA

Pace

Power Strike

Precise STrike

Recovery

Round

SD

SF

Strike

A Strike is a specific combat action, thus distinct from an attack. See Critical Strike, Precise Strike, Power Strike and Tactical Strike for explanations (and Effect Strike for a hypothetical variant of Critical Strike).

Stun

Stun Damage

Stun Factor

Stunned

Stunt

Surprise Initiative Roll

Tactical Strike

TBH

Wound

Wound Damage

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