Temp CFP
From Sagataflwiki
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
Endurance Levels | WE | W | No | R | RE | EL | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
-3 | 0 | 4 | 0 | 5 | 0 | 6 | 0 | 6 | 0 | 5 | -3 |
-2 | 600 | 8 | 550 | 8 | 500 | 8 | 475 | 8 | 425 | 7 | -2 |
-1 | 1200 | 13 | 1075 | 11 | 1000 | 10 | 950 | 10 | 875 | 8 | -1 |
0 | 2200 | 17 | 2100 | 14 | 0 | ||||||
1 | 1 | ||||||||||
2 | 2 | ||||||||||
3 | 3 | ||||||||||
34 | 4 | ||||||||||
35 | 5 | ||||||||||
36 | 6 | ||||||||||
37 | 7 | ||||||||||
83 | 8 | ||||||||||
39 | 9 | ||||||||||
10 | 10 | ||||||||||
11 | 11 | ||||||||||
12 | 12 | ||||||||||
13 | 13 | ||||||||||
14 | 14 | ||||||||||
15 | 15 |
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
Abbrev. | Cost | Meaning |
---|---|---|
WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. |
W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. |
No | 0 | Normal, genetic even balance of muscle fibre types. |
R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. |
RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. |
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.