Satanic Item Abilities

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This article contains Item Abilities that can only be Enchanted inti items via Satanic Rites. See the Table of Contents to find out which abilities are available.

Contents

Mark Target

This Item Ability can only be put into weapons. It lets the wielder designate ("mark") a target, effectively using the item to cast the Ability on the target, so that for the Duration, the wielder receives an RD bonus for all attacks against the target utilzing the weapon, including Skill rolls for Critical Strike and Precise Strike.

AL Ability CTI Range
Weapon
Range
Thrown
Range
Missile
Bonus
Weap/Thr.
Bonus
Missile
Duration Charges
3 Mark Target I 1 R. 4 8 12 -1 RD -2 RD 1 Min. x2 per IL
4 Mark Target II 1 R. 6 12 20 -2 RD -3 RD 1 Min. x2 per IL
5 Mark Target III 1 R. 8 16 25 -3 RD -4 RD 1 Min. x2 per IL
6 Mark Target IV 1 R. 10 20 30 -4 RD -5 RD 1 Min. x2 per IL

The target must be within range when the Item Ability is used, and feels or notices nothing, unless he has a general ability to detect spellcasting or a specific ability to detect Satanic magic.

This Item Ability is unusual in that Investment Levels spent on increasing the number of charges only double the charges, per IL, instead of following the usual progression. Other expenditures of ILs function as per the standard rules.

Aid Infiltrator

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!). link
link

To be added

Material from Magic Items doc that needs wikifikation:

  • p87, IAb Mark Target.
  • p87, IAb Aid Infiltrator.

Table for use

A B C
1 2 3
4 5 6
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