Satanic Item Abilities

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This article contains Item Abilities that can only be Enchanted inti items via Satanic Rites. See the Table of Contents to find out which abilities are available.

Contents

Mark Target

This Item Ability can only be put into weapons. It lets the wielder designate ("mark") a target, effectively using the item to cast the Ability on the target, so that for the Duration, the wielder receives an RD bonus for all attempts to cause physical harm to the target utilzing the weapon, including Skill rolls for Critical Strike and Precise Strike.

AL Ability CTI Range
Weapon
Range
Thrown
Range
Missile
Bonus
Weap/Thr.
Bonus
Missile
Duration Charges
3 Mark Target I 1 R. 4 8 12 -1 RD -2 RD 1 Min. x2 per IL
4 Mark Target II 1 R. 6 12 20 -2 RD -3 RD 1 Min. x2 per IL
5 Mark Target III 1 R. 8 16 25 -3 RD -4 RD 1 Min. x2 per IL
6 Mark Target IV 1 R. 10 20 30 -4 RD -5 RD 1 Min. x2 per IL

The target must be within range when the Item Ability is used, and feels or notices nothing, unless he has a general ability to detect spellcasting or a specific ability to detect Satanic magic.

This Item Ability is unusual in that Investment Levels spent on increasing the number of charges only double the charges, per IL, instead of following the usual progression. Other expenditures of ILs function as per the standard rules.

A weapon with Mark Target can only have one target at a time. Any time the Item Ability is successfully used on a new target, or when such an attempt Fumbles, the old target is lost, and if successful, the item has a new target. A "lost" target can always be re-targeted, but it is of course more efficient to kill or otherwise take down each target before Marking a new.

Disarms and trips and other tactical options do not qualify as physical harm, nor attempts to damage items carried by the target.

Any object can be used as a weapon, but for the vast majority of items in any setting, it is meaningless, since they cause no harm. A handful of sand, for instance, could not benefit from Mark Target since using it to irrirate the target's eyes or lungs does not qualify as physical harm. Any heavy object can cause harm but is often so unwieldy that the user suffers a severe RD penalty.

Aid Infiltrator

Advice

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Please note

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Mini-FAQ

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Q:
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Q:
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The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

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The Ärth setting

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Design Notes

Mark Target

This Item Ability is well suited for an assassin, and in many settings, a significant portion of Satanists will be assassins, at least on the hobbyist level. Any such agenda tends to suit Satan (or any similar Dark Power in a non-Earth fantasy setting) well. And of course a character who is a professional assassin, or who becomes one via possession of a weapon Enchanted with Mark Target (and maybe also Aid Infiltrator), can easily be twisted and corrupted by demons, turned into the treacherous dark side-embracing kind of asshole that is their end goal.

The gimp on extra charges is to prevent this from becoming the ultimate combat weapon. With fairly limited charges, the wielder must choose his targets well, and go after valuable leader targets, and similar, instead of using the item to mow down ordinary foes by the dozen.

Then again, base charges for Mark Target II is 3/Moon. 4 Investment Levels raise this to 300 per Moon. If the wielder has six major fights per Moon, he can Mark 50 targets per fight, each with a -2 RD bonus to hit. Add another 2 ILs to speed up the Activation of the Ability (deliberately left at base 1 Round, to make is relatively swift to use) to 1 Second, and the wielder will be able to mow down lesser foes by the dozen.

Originally there was an AL2 version only for Missiles, but this was dropped.

Aid Infiltrator

Quick mini-glossary

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See also

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To be added

Material from Magic Items doc that needs wikifikation:

  • p87, IAb Mark Target.
  • p87, IAb Aid Infiltrator.

Table for use

A B C
1 2 3
4 5 6
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