Initiative Roll and Action Points
From Sagataflwiki
This article is about the Initiative Roll, to generate a number of Action Points (APs) for each character per Round, with the higher number of APs getting to act first.
This article will also touch upon Action Point expenditure, and the concept of the "Bank" for storing unused APs that can carry over to the next Round, but these subjects will be dealt with in greater detail in separate articles (especially Action Point expenditure!).
Contents |
Subject
Examples I
Getting more in depth
Examples II
Advice
Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).
Please note
Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.
Mini-FAQ
Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.
sub-section
Q:
A:
Q:
A:
The world
A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.
World impact
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The Ärth setting
Talk about how this trait appears and functions in the Ärth historical fantasy setting.
Design Notes
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Quick mini-glossary
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See also
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linebreaks before or after (but not both!).
link
link
Table to use
A | B | C |
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4 | 5 | 6 |