Curse Magic

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Curse Magic is probably the most generally useful of the 4 Realms in the small Black Category, and also the one that can most easily be used in ways that are not - very - morally offensive, e.g. as defence and revenge, although it can also be used to attack and threaten people.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Tables

Table for Spells:

SL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
1 sn eff (-) r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
3 sn eff (-) r d no xyz
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