Veteran Traits
From Sagataflwiki
This article deals with the purchase of Veteran Traits, and their later usage.
Veteran Traits are purchased with Veteran Points, which has its own article. Eventually rules must be created for how characters can acquire Veteran TRaits in play; this will - eventually - be dealt with in the article Veteran Trat Acquisition.
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Veteran Trait purchase
Veteran Traits cannot apply to direct combat Skills, armed or unarmed, nor to Dodge or Shield skills, but they can apply to Skills like Leadership, Strategy and Tactics. Normally the Veteran Bonus is +2 dice. Veteran Traits can be used for individual rolls on a Task, each roll counting as one usage. Veteran Traits can never be used on Omniskill rolls.
Veteran Trait | Cost | Effect/ Usage | Notes |
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Veteran (N. Cat.) | 1 VP | 1/Moon | You have 1 Veteran Trait usable for a narrow category of Skills. |
Veteran (Br. Cat.) | 2 VP | 1/Moon | You have 1 Veteran Trait usable for a broad category of Skills. |
Veteran (Gen.) | 3 VP | 1/Moon | You have 1 general-purpose Veteran Trait, usable for all Skills except Omniskill. |
Veteran (3 sk.) | 4 VP | 1/Week | You have 1 Veteran Trait that can be used for any one of 2 or 3 closely related Skills. |
Veteran (M.S.) | 5 VP | 1/Week | You have 1 Veteran Trait that can be used for all subjects of one multi-subject Skill. |
Veteran (+1) | 6 VP | +3 | Your Veteran Bonus, when you use a Veteran Trait on a single non-Profession roll, is +3 dice instead of +2 dice. |
Veteran (Task) | 8 VP | T | One usage of a Veteran trait now affects an entire Task, but you get only a + dice bonus. Append T to your Veteran Bonus value. |
Veteran (Prof.) | 10 VP | P | You may use your Veteran traits on Profession rolls (but not Omniskill), but you get only a +1 dice bonus. Append P to your Veteran Bonus value. |
How to use Veteran Traits
Some Veteran Traits affect how the Veteran Bonus can be used, e.g. allowing it to be used on entire Tasks or on Profession Rolls, or incrasing the Bonus. Normally the Veteran Bonus is +2 dice.
The bread and butter of Veteran Traits are the ones that give usages, either Moonly or Weekly usages. Each such trait applies to a certain breadth of Skill.
To use the trait, either the player speaking out-of-character to the other participants at the table, or the character speaking in-character to at least one other character (PC or NPC, and it can be an unintelligent pet, or if the character is slightly crazy, a nonliving pet object), must make a reference to a past event that the character was actively involved in, which is somehow similar to the current situation. This serves to create a sense that the character has done this before, that the character is experienced.
The reference must not contradict the character's known backstory, and may not add substantially to it, e.g. by referencing a culture or nation that the character's backstory never even gets close to. Because of this, the more Veteran Traits a player desires to give his character, the more elaborate his backstory ought to be.
The reference must also not be too outlandish relative to the tone of the world, and must of course not contradict the absolutes of the world. If all of these criteria are met, the Veteran Trait usage is valid, and is subtracted from the character's usage total, and the character gets the bonus on the Skill roll, usually a +2 dice bonus, but sometimes +3.
If one of the criteria above are failed, it is the GM's duty to reject the Veteran Trait usage, and the usage then remains unspent.
Getting more in depth
Examples II
Advice
Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).
Please note
Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.
Mini-FAQ
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sub-section
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The world
A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.
World impact
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The Ärth setting
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Design Notes
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Quick mini-glossary
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See also
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Table to use
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