Contacts
From Sagataflwiki
A Contact is a single individual whom the character knows, and who has a certain degree of Loyalty towards the character, and is willing to help the character in certain ways, according to what his specialty is (slighly secret information, Insider/Mole information or Gossip, or various forms of skilled aid), but who will not adventure with the character or take any great risk (the Mole being the minor exception to this).
There are 8 kinds of Contacts, and a few more will perhap be added later. The average player character will have several Contacts.
Contents |
Contact Types
Contact type | Base cost | Loyalty | Skill | Notes |
---|---|---|---|---|
Gossip | 3 PP | 2 | 3 | Can provide the latest gossip on everyone in a Village-sized (Ex0) or somewhat larger area |
Information | 15 PP | 4 | 4 | Can provide basic and not-really-secret information from inside an organization |
Mole-B | 30 PP | 2 | 4 | Provides very secret information from inside organization (version B is being Blackmailed by the character, while version F is a Friend doing it due to high Loyalty) |
Mole-F | 30 PP | 5 | 4 | |
Teacher(C) | 15 PP | 4 | 4 | Will Teach or Train the character in a small (or slightly larger) number of Skills. The C simply indicates that it is a Contact. |
Trainer(C) | 15 PP | 4 | 4 | |
Mentor | 10 PP | 4 | - | Will give the character advice, according to his own worldview and biases (a Mentor is never a spokesperson for the GM!). Useful if the character is confused, lost or bewildered. |
Skilled | 15 PP | 4 | 4 | Will give one kind of skilled aid to the character, e.g. medical aid, or firearm customization, but like all other Contacts will never go adventuring with the character. |
Trader | 10 PP | 3 | - | Is willing to trade with the character, in spite of cultural, religious and racial or species differences, and may even give slightly fabourable deals. |
Supplier | 10 PP | 3 | 4 | Has rare items in stock, such as high-Quality weapons or armour which are otherwise only made to order |
Dealer | 15 PP | 2 | 4 | Sells items that are illegal or highly disapproved of, such as poisons |
Contact Levels
Contact Level | Cost |
---|---|
1 | PP |
2 | PP |
3 | PP |
4 | PP |
5 | PP |
6 | PP |
7 | PP |
8 | PP |
9 | PP |
10 | PP |
Contact Level | Cost |
---|---|
11 | PP |
12 | PP |
13 | PP |
14 | PP |
15 | PP |
16 | PP |
17 | PP |
18 | PP |
19 | PP |
20 | PP |
Contact Level | Cost |
---|---|
21 | PP |
22 | PP |
23 | PP |
24 | PP |
25 | PP |
26 | PP |
27 | PP |
28 | PP |
29 | PP |
30 | PP |
Contact Level | Cost |
---|---|
31 | PP |
32 | PP |
33 | PP |
34 | PP |
35 | PP |
36 | PP |
37 | PP |
38 | PP |
39 | PP |
40 | PP |
Contact Level | Cost |
---|---|
41 | PP |
42 | PP |
43 | PP |
44 | PP |
45 | PP |
46 | PP |
47 | PP |
48 | PP |
49 | PP |
50 | PP |
Contacts can be improved, in terms of Skill (except those types that don't have Skill) and Loyalty, and in other ways, during character creation. Each such improvement cost one or more Contact Levels. Total up all the Contact Levels for each Contact to find the Perk Point cost. This PP costis added to the base PP cost of the Contacto find the total PP cost.
Contact Skill
Contact Loyalty
Other Contact Improvements
Advice
Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).
Please note
Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.
Mini-FAQ
Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.
sub-section
Q:
A:
Q:
A:
The world
A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.
World impact
Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).
The Ärth setting
Talk about how this trait appears and functions in the Ärth historical fantasy setting.
Design Notes
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Quick mini-glossary
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See also
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linebreaks before or after (but not both!).
Connections for much more expensive and much broader pseudo-Contacts
Table to use
A | B | C |
---|---|---|
1 | 2 | 3 |
4 | 5 | 6 |