Temp CFP

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This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.



Endurance
Levels
WE W No R RE EL
Cost CFP Cost CFP Cost CFP Cost CFP Cost CFP
0 0 0 0 6 0 0 0
1 500 8 1
2 1000 10 2
3 5000 17 3500 14 2000 12 1600 11 1000 9 3
4 7500 24 5000 19 3000 16 2400 14 1500 10 4
5 10000 31 7000 24 4000 20 3200 17 2000 12 5
6 15000 38 10000 29 6000 24 5000 20 3000 13 6
7 20000 45 14000 34 8000 28 6800 23 4000 15 7
8 30000 52 20000 39 12000 32 10000 26 6000 16 8
9 40000 59 30000 44 16000 36 14000 29 8000 18 9
10 60000 66 40000 49 24000 40 20000 32 12000 19 10
11 80000 71 60000 54 32000 44 30000 35 16000 21 11
12 90000 78 80000 59 48000 48 40000 38 25000 22 12

Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.

Abbrev. Cost Meaning
WE 3 DP Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier.
W 1 DP Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level.
No 0 Normal, genetic even balance of muscle fibre types.
R 1 DP Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level.
RE 3 DP Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior.

If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.

One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.

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