Temp Attribute cost and CF
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Revision as of 12:57, 15 April 2012 by Peter Knutsen (Talk | contribs)
This article hosts the temporary table for the cost of primary attributes as derived from CF (Cost Factor), and will probably also host Sub-Attribute costs.
Contents |
Primary Attributes
Attribute | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | CF | Cost Rule | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | 600 | 700 | 800 | 900 | 100 | 1100 | 1200 | 1300 | 1400 | 200xCF | ||
8 | 360 | 420 | 480 | 540 | 600 | 660 | 720 | 780 | 840 | 120xCF | ||
7 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 390 | 420 | 60xCF | ||
6 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 | 210 | 30xCF | ||
5 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 12xCF | ||
4 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 4xCF | ||
3 | ||||||||||||
2 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | -14 | -2xCF | ||
1 | -12 | -14 | -16 | -18 | -20 | -22 | -24 | -26 | -28 | -4xCF | ||
0 | -24 | -28 | -32 | -36 | -40 | -44 | -48 | -52 | -56 | -8xCF | ||
-1 | -36 | -42 | -48 | -54 | -60 | -66 | -72 | -78 | -84 | -12xCF | ||
-2 | -48 | -56 | -64 | -72 | -80 | -88 | -96 | -104 | -112 | -16xCF | ||
-3 | -60 | -70 | -80 | -90 | -100 | -110 | -120 | -130 | -140 | -20xCF | ||
-4 | -72 | -84 | -96 | -108 | -120 | -132 | -144 | -156 | -168 | -24xCF |
CF is Cost Factor (Humans use CF 5.0 for all Primary Attributes)
3 is Human average, 9 is genetic maximum for Humans, -4 represents no ability.
Secondary Attributes
No content as of yet
sub-Attributes
Value | Cost Factor (CF) | Cost Rule | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | ||
+5 | 120 | 240 | 360 | 480 | 600 | 720 | 840 | 960 | 1080 | 1200 | 1320 | 1440 | 1560 | 1680 | 1800 | 240xCF |
+4 | 24 | 48 | 72 | 96 | 120 | 144 | 168 | 192 | 216 | 240 | 264 | 288 | 312 | 336 | 360 | 48xCF |
+3 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 16xCF |
+2 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 8xCF |
+1 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 4xCF |
-1 | -1 | -1 | -2 | -2 | -2 | -3 | -3 | -4 | -4 | -4 | -5 | -5 | -6 | -0.8xCF | ||
-2 | -1 | -2 | -2 | -3 | -4 | -4 | -5 | -6 | -6 | -7 | -8 | -8 | -9 | -10 | -4/3xCF | |
-3 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | -14 | -15 | -2xCF |
-4 | -1 | -3 | -4 | -6 | -7 | -9 | -10 | -12 | -13 | -15 | -16 | -18 | -19 | -21 | -22 | -3xCF |
-5 | -2 | -4 | -6 | -8 | -10 | -12 | -14 | -16 | -18 | -20 | -22 | -24 | -26 | -28 | -30 | -4xCF |
To derive the cost, apply the rule" multiplier or divisor, then for a negative value, round towards zero to the nearest 0.5, and for a positive value round down to nearest whole number.