Shadow Magic

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The Shadow Magic Realm contains Spells that lets the caster manipulate shadows in various ways, including creating shadows and suppressing light sources (the Realm of Light Magic can also suppress light sources, but this requires higher level Spells), and Summon and Dominate Shadow Elementals.

Summoning a Shadow Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat.

It must be emphasized that there is no moral or ethical component to Shadow Magic. It is simply the manipulation of shadows in various ways, in the same way that the other six Element Realms enables the caster to manipulate the other six Elements.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Elemental for the general rules for Elementals and
Shadow Elemental for those rules that are particular to Shadow Elementals.

Tables

Table for Spells:

SL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
1 sn effect SM VSM cti r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
3 sn effect SM VSM cti r d no xyz
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