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  • Design Notes for the Spell system
    ==== Inclusion principle of Spell Design ==== …ruids in their groves to bless the crops but we can't be arsed to actually design them, Sagatafl includes much. Obviously all imaginable Spells cannot be de…
    10 KB (1713 words) - 05:31, 26 January 2011

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  • Mage Factor
    == Design Notes ==
    7 KB (1209 words) - 22:31, 22 March 2011
  • Mystery Slots
    == Design Notes ==
    9 KB (1426 words) - 17:30, 19 December 2010
  • Article in wikitext
    == Design Notes ==
    3 KB (461 words) - 10:43, 30 March 2011
  • TSS
    ! Step !! TI !! Notes …and also the factors of multiplication aren't always integers. Rather, the design purpose was to create easily memorized (eventually internalized) values, w…
    12 KB (2003 words) - 02:39, 9 October 2010
  • Willpower
    == Design Notes ==
    7 KB (1044 words) - 15:49, 27 June 2011
  • Flaws
    …ing. The most obvious example would be a Phobia. Instead of fiating in the design that only phenomena that are reasonably common are legal subjects for Phob… == Design Notes ==
    46 KB (7732 words) - 02:51, 1 January 2013
  • Simple Flaws
    == Design Notes ==
    4 KB (578 words) - 21:41, 25 December 2010
  • Profstat
    ! Trait !!Cost !! Profstat !! Notes == Design Notes ==
    14 KB (2322 words) - 11:26, 18 March 2011
  • Creating a character
    …-heavy dude here, compete with category point totals, minimum age, and any notes about 4th category GPs) == Design Notes ==
    42 KB (7209 words) - 10:33, 21 December 2010
  • Tree Magic
    == Design Notes ==
    10 KB (1764 words) - 22:58, 7 December 2010
  • Strong Magic
    ! Strong Magic !! Cost !! AMP !! +SPF !! Notes | '''General notes''' ||colspan=4| Strong Magic works all the time
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Safety
    == Design Notes ==
    6 KB (1071 words) - 00:18, 20 December 2010
  • Jump Factor
    == Design Notes == <br>Temporary notes: Agi -3 gives JF 0, and Agi 11 gives JF 7, so a reasonable span would be f…
    11 KB (1812 words) - 06:41, 26 December 2010
  • Satanic Item Abilities
    == Design Notes ==
    12 KB (1966 words) - 19:49, 22 May 2011
  • Step
    == Design Notes ==
    5 KB (827 words) - 07:28, 26 December 2010
  • Initiative Roll and Action Points
    …t of weapon Quality is speed, swinginess, another aspect of weapon balance design, which results in Speed Factors. == Design Notes ==
    22 KB (3759 words) - 10:02, 1 June 2011
  • Animal Shape Build
    == Design Notes ==
    3 KB (576 words) - 20:59, 26 December 2010
  • Spell Force
    ! Modified Spell Force !! Cost !! Notes ! Modified Spell Force !! Cost !! Notes
    9 KB (1463 words) - 03:56, 30 March 2011
  • Spell
    (Note, these stats are already mstly determined. It's not a design issue. I just need to find them (made harder by still not being able to ac… == Design Notes ==
    12 KB (2008 words) - 05:07, 8 January 2011
  • Design Notes for the Spell system
    ==== Inclusion principle of Spell Design ==== …ruids in their groves to bless the crops but we can't be arsed to actually design them, Sagatafl includes much. Obviously all imaginable Spells cannot be de…
    10 KB (1713 words) - 05:31, 26 January 2011

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